Zelda franchise strategy guide/Enemies/Wallmaster

Wallmasters are monsters that appear in the Legend of Zelda series.

Appearances
Wallmasters first appeared in The Legend of Zelda. They appeared as giant blue hands that came out of the wall. If one hit Link, it took him back to the entrance of the dungeon, no matter how deep into it he was. As an additional annoyance, if Link picked up a clock, Wallmasters that hadn't yet left the wall were unreachable until he left the room. Wallmasters were one of the most loathed monsters in the game, due to the apprehension accompanying any player unfortunate to become victim to it, punctured by its signature 'roar' before its killing strike. It would appear as an inescapable shadow over the player's position, then drop down after a certain interval of stalking the player. However, they had a fairly high rate of dropping rupees (especially in Ocarina of Time and Majora's Mask).

In The Legend of Zelda: A Link to the Past they are found in the dungeon in Skull Woods, and in Ganon's Tower. While they can be killed, a room can never be cleared of them. They are, however, fairly easy to avoid. Their fall from the ceiling is proceeded by a dropping sound, and their shadow appearing on the ground.

In the game The Legend of Zelda: Ocarina of Time they take the form of dead hands with clawlike fingernails. When a player enters a room that contains Wallmasters, Navi will warn the player to "watch for the shadows of monsters that hang from the ceiling." They can be found in the Forest Temple, the Shadow Temple, the Spirit Temple, the Bottom of the Well, the Gerudo Training Ground, and Ganon's Castle. In The Legend of Zelda: Majora's Mask, they could be found at the bottom of the Ikana Well, and acted exactly the same as they did in Ocarina of Time, although the player receives no warning of their presence.

In The Legend of Zelda: Twilight Princess a similar enemy, known as a Zant's Hand, is found in the Palace of Twilight. There are two of them, and each is found holding a 'Sol.' Link needs both in order to access a later part of the dungeon. However, unlike in earlier games, these followed Link only once he took the Sol. Once they catch him, they steal the Sol and return it to its starting place. They are also able to pass through doors of certain rooms.