X-Plane Flight Simulator/Part Two

Part One addressed flying the X-Plane simulator. For that to be any fun at all requires some content. Thanks to the efforts of a lot of people, a lot of content is available for X-Plane, But, there can never be too much!

In this part we'll look into the tools and techniques for creating new content for X-Plane.
 * Creating Aircraft covers how to use X-Plane Maker to create a model of a real or notional aircraft.
 * Building Buildings provides techniques for creating static and animated objects used to enhance scene realism.
 * Refining Airports introduces the WED tool for improving taxiways, markings, lighting and signage in and around airports.
 * Adding Capabilities enters the world of plug-in development through the use of the Software Development Kit.