Wikibooks:Collections/Game Creation with XNA

Game Creation with XNA

 * Game Creation with XNA
 * Preface


 * Basics
 * Introduction
 * Setup
 * Visual Studio
 * C-Sharp
 * Game Loop
 * Input Devices


 * Game Creation / Game Design
 * Introduction
 * Types of Games
 * Story Writing and Character Development
 * Project Management
 * Marketing


 * Mathematics and Physics
 * Introduction
 * Vectors and Matrices
 * Collision Detection
 * Ballistics
 * Inverse Kinematics
 * Character Animation
 * Physics Engines


 * Progamming
 * Introduction
 * Visual Studio
 * Git and Subversion
 * Reusable Components
 * Frameworks


 * Audio and Sound
 * Introduction
 * XACT
 * Creation
 * Synthesizer
 * Finding free Sounds


 * 2D Game Development
 * Introduction
 * Texture
 * Sprites
 * Finding free Textures and Graphics
 * Menu and Help
 * Heads-Up-Display


 * 3D Game Development
 * Introduction
 * Primitive Objects
 * 3D Modelling Software
 * Finding free Models
 * Importing Models
 * Camera and Lighting
 * Shaders and Effects
 * Skybox
 * Landscape Modelling
 * 3D Engines


 * Networking and Multiplayer
 * Introduction
 * Split-Screen
 * Network and Peer-to-peer
 * Network Engines


 * Artificial Intelligence
 * Introduction
 * Artificial Intelligence in Games
 * Artificial Intelligence in Games iSteffi
 * AI Engines


 * Kinect
 * Introduction
 * Use Kinect to create Models


 * Other
 * Introduction
 * Level Editors


 * Appendices
 * Glossary
 * Resources
 * Authors