User talk:Beuc

Blender 3D: Noob to Pro
Hello. I'm new to Wikibooks, having just come over from Wikipedia a week ago. You and I seem to be the only people actively working on B3D:N2P. If you're interested, I'd like to bounce some ideas off you. Let me know if there's anything I can help you with. Cheers, --Stepheng3 (talk) 15:12, 17 October 2010 (UTC)
 * Like you, I'm working forward through the book.
 * In the short term, I plan to:
 * Create a template for formatting menu-navigation paths.
 * Rename some poorly-named modules, starting with Blender 3D: Noob to Pro/Tutorial Syntax.
 * Reduce the amount of material readers must slog through before creating their first scene:
 * Trim unnecessary and/or redundant material.
 * Move completist (i.e., reference) material to the appendices.
 * Defer material leading up to the first scene that isn't useful till later.
 * Hide long digressions that are of interest only to a minority of readers.
 * Over the long term, I plan to:
 * Update tutorials so they agree with the behavior of 2.49b.
 * Provide an overview and motivation for each module, section, and unit.
 * Ensure that the module sequence in the navbars agrees with that in the Table of Contents.
 * Standardize terminology and formatting, making use of templates that already exist.
 * Create new templates to encourage consistent formatting.
 * Flesh out and promote the Glossary.
 * I'm all for fixing mistakes.
 * I also support adding explanations, provided they help readers accomplish what they want to do and aren't redundant.
 * So far, we don't seem to be working at cross-purposes. While I've been revamping Unit 1, you've been working on Unit 2.  However, I may catch up to you soon.  Collaborating would probably make us more effective.
 * Best regards,--Stepheng3 (talk) 17:44, 17 October 2010 (UTC)

Not sure it's a good idea to revamp on your first reading, especially if you still consider yourself a n00b, but it's good to see contributions.

Is there a way to see (your) recent changes for the whole wikibook, without watching each and every page I mean? I'll get a better overview of your work that way. Beuc (talk) 20:00, 17 October 2010 (UTC)
 * Go to . Type "Stepheng3" in the "IP address or username" box, and click the "Search" button. --Stepheng3 (talk) 20:53, 17 October 2010 (UTC)

OpenGL and GLSL Programming
Hi Beuc, thanks for setting the links. I edited them a bit to clarify them (in my opinion ;). In particular, note that the parts of the GLSL programming book I'm writing so far (GLSL in Unity and Blender) are using OpenGL instead of OpenGL ES (well, OK, except for Unity for iOS and Android, but I'm actually using it on Windows); however, the general parts present the OpenGL ES 2.0 pipeline because that includes more of the OpenGL pipeline than what Unity and Blender exposes to the user; thus, currently it is not necessary to explain the full OpenGL pipeline. In the future (i.e. when the GLSL Programming book would include anything beyond the OpenGL ES 2.0 pipeline, e.g. geometry shaders), another page about the OpenGL pipeline would be necessary. That's why the current page about the pipeline refers to the OpenGL ES 2.0 pipeline. --Martin Kraus (discuss • contribs) 09:13, 11 August 2011 (UTC)


 * Thinking about it, would it make sense to move the Modern OpenGL section of the OpenGL Programming book to the OpenGL+GLUT part of the GLSL programming book? Just a suggestion. --Martin Kraus (discuss • contribs) 15:47, 11 August 2011 (UTC)
 * Hi, thanks for contacting me. I aim at writing portable OpenGL with main targets GNU/Linux and Android NDK, so most likely with C++ and OpenGL ES 2.0 too (I currently use Glut but I may use EGL or another wrapper). The tutorials I'm contributing will probably touch areas outside of GLSL (e.g. quadtrees or openal), but I now see that the GLSL book has a broader scope than I first though. So I could move the tutorials to the GLSL book with due links from the OpenGL one, yes. How do we proceed?Beuc (discuss • contribs) 18:23, 11 August 2011 (UTC)


 * It's totally up to you where you want to put your tutorials. I probably won't find the time to work on any tutorials related to what you describe. (Right now I want to focus on Unity and Blender; later maybe WebGL and GameKit.) I think tutorials using portable GLUT on GNU/Linux and/or Android NDK would fit very well into the GLSL Programming book. On the other hand, your tutorials are probably difficult to integrate into an OpenGL book that covers the now deprecated features. Imagine yourself as a reader of the OpenGL programming book in its current form: you start learning about immediate mode, manipulation of the model-view matrix stack and the projection matrix stack, configuration of lighting, display lists, etc. and then - in your section about modern OpenGL - you are told to forget all of this because all of these features are deprecated since OpenGL 3.2. As a reader, I would be very frustrated: why did I just read all this stuff if it is irrelevant? Thus, the current structure does not work very well in my opinion. However, you could also replace most of the OpenGL Programming book by your tutorials and move the now deprecated parts into an appendix. Actually, I think that would be the best solution to keep the OpenGL Programming book up-to-date. However, it would require more effort than just adding the tutorials in a separate section. Well, it's really up to you; I was just wondering what the best solution for potential readers might be. In any case, there is no hurry.
 * I haven't looked into the Android NDK; I was under the impression that it uses EGL, but maybe GLUT is available, too. My approach of writing platform-specific tutorials is mainly motivated by my frustrating experience with teaching OpenGL 2.x with GLUT and OpenGL ES 2.0 with the PowerVR SDK at the same time. It's just too complicated from a learner's point of view (at least the way I taught it :). Thus, I would recommend that you shouldn't try to cover the use of OpenGL with GLUT and OpenGL ES with EGL in any single tutorial but rather have separate tutorials that might share a lot of the content. (Of course, feel free to ignore my advise. :) --Martin Kraus (discuss • contribs) 19:24, 11 August 2011 (UTC)
 * Your suggestions look sensible :) I'm thinking a bit how to organise things.Beuc (discuss • contribs) 21:13, 12 August 2011 (UTC)

Revert
(moved from my talk page --Panic (discuss • contribs) 21:47, 20 September 2011 (UTC) )

I think it's polite to discuss with the contributor before doing a straight revert on an edit. Thanks otherwise for your contributor, I clarified my intent.


 * I presume that you are referring to this. My edit comment says all that needed to be said and is a valid justification for the reversal.
 * The link was non working and it was pointing to a blog. This fallowed by the removal of other perfectly working and useful links was clearly seen as a non contributive edit to that project effort. So the best avenue was to revert it to a functional and more useful state. I could have had the courtesy of talking to you but the level of content lost was minor (the non working link) and the rational was already expressed on the edit summary. I never presumed bad faith of your part even if I am disagreeable with the action, but I will express my view on the relevant talk page in the discussion initiated for that purpose. --Panic (discuss • contribs) 21:47, 20 September 2011 (UTC)
 * PS: Please remember to sign your posts and to be more specific next time, I had to exercise some effort to determine what you were talking about. --Panic (discuss • contribs) 21:49, 20 September 2011 (UTC)

Speedy deletion nomination of "Programming:MySQL"
Programming:MySQL, a page you created, has been tagged for deletion, as it meets one or more of the criteria for speedy deletion; specifically, it needs to be deleted for uncontroversial maintenance reasons.

You are welcome to contribute content that complies with our content policies and any applicable inclusion guidelines. However, please do not simply re-create the page with the same content, or remove the speedy deletion tag from the page. You can contest the deletion by clicking the "Contest this speedy deletion" button inside the speedy deletion tag. You may also wish to read our introduction to editing and guide to writing your first article.

Thank you. |Wikibooks=PokestarFan*Talk*Contributions|#default= PokestarFan*Talk*Contributions  }}|Wikibooks=PokestarFan*Talk*Contributions|#default=  PokestarFan*Talk*Contributions  }}|Wikibooks=PokestarFan*Talk*Contributions|#default=  PokestarFan*Talk*Contributions  }} 02:17, 20 August 2017 (UTC),