User:Josen~enwikibooks/DiceFree/Skills Introduction

=Skills Introduction= Skills represent every character's physical makeup. The higher a statistic, the better the character is at it, and related activities. Thus, knowing how to use skills efficiently could make a player character's (PC's) adventure slightly easier. Early skill research could also create a well-balanced and suited PC for use in the campaign.

The Catagories

 * Health
 * Attack
 * Defense
 * H. Speed
 * V. Speed
 * Stealth
 * Awareness

General
Health is a representation of the sturdiness of your character. The more damage that you take, the lower this statistic will become. At 0, the PC is dead.

Attack estimates your attack power and physical streangth. Weapons can increase (or decrease) this stat.

Defense describes the ability to defend oneself. A higher Defense score will help a PC to live longer, in the long run.

H. Speed, short for Horizontal Speed. It represents the speed and distance that a PC can run, and has many uses.

V. Speed, abbreviation for Vertical Speed. A description of the ability of a PC to climb, both the time and distance of said climb.