User:Dirk Hünniger/blenderunit2


 * Unit 2 - Basic Modeling and Shading
 * Section 2A - Your First Mesh Models
 * Meshes and Edit Mode
 * Normals and Shading
 * More Mesh Editing Techniques
 * Quickie Lighting
 * Quickie Model
 * Quickie Render
 * Enter the World
 * Understanding the Camera
 * Improving Your House
 * Section 2B - Smooth Meshes (Simple Person with a Hat)
 * Extruding a Simple Person
 * Smoothing Your Simple Person
 * Improving Your Simple Person
 * Spinning a Simple Hat
 * Putting the Hat on the Person
 * Section 2C - Materials and Textures
 * Overview
 * Quickie Material
 * Multiple Materials per Object
 * Metal Versus Plastic
 * Texture Settings
 * Image Textures
 * Procedural Textures
 * Quickie Texture
 * Halo Materials
 * Section 2D - Beyond Basics
 * Blender Memory Management
 * Using Bones
 * Mountains out of Molehills
 * Modeling a Volcano
 * Penguins from Spheres
 * Dicing With Depth (Dice Modeling)
 * Model a Goblet
 * Model a Silver Goblet
 * Model a Silver Goblet Another Way
 * Spin a goblet
 * Light a Silver Goblet (Early look at lighting)
 * Simple Vehicle
 * Simple Vehicle: Wheel
 * Simple Vehicle: MudTires
 * Simple Vehicle: Seat
 * Simple Vehicle: Rocket Launcher
 * Simple Vehicle: Body
 * Simple Vehicle: Some Assembly Required
 * Modeling a 3D Parachute in Blender
 * Model a Low Poly Head
 * Building a House
 * Pipe joints
 * Lighting Suzanne: Introductory one lamp lighting
 * Section 2E - Curve and Path Modeling
 * Overview
 * Intro to Bézier Curves
 * Bevelling a Curve
 * NURBS Patches
 * Deforming Meshes using the Curve Modifier
 * The Empty Object
 * Section 2F - Using Reference Photos
 * Background Images
 * Aligning Vertices with a Guide Image
 * Modeling a Fox from Guide Images
 * Using Bézier Curve to Model a 3D logo from a 2D logo
 * Section 2G - Further Materials and Textures
 * Subsurface Scattering
 * Ray Tracing
 * Using Textures
 * Using a texture to make a material partially transparent
 * Creating Basic Seawater
 * Mountains Out Of Molehills 2
 * Basic Carpet Texture
 * The Rusty Ball
 * Creating Pixar-looking eyes
 * Procedural Eyeball
 * Putting It All Together: A Dragon!