User:Dirk Hünniger/blender

= Knowing before Making =

= What Blender Can Do =

= 3D Geometry =

= Coordinate Transformations =

= Orthographic Views =

= Perspective Views =

= Coordinate Spaces in Blender =

= Overview =

= Keystroke, Button, and Menu Notation =

= Non-standard Input Devices =

= Operating System-specific Issues =

= Blender User Interface =

= Blender Windowing System =

= User Preferences Windows =

= Properties Window =

= 3D View Windows =

= Object Mode =

= Meshes and Edit Mode =

= Normals and Shading =

= More Mesh Editing Techniques =

= Quickie Lighting =

= Quickie Model =

= Quickie Render =

= Enter the World =

= Understanding the Camera =

= Improving Your House =

= Extruding a Simple Person =

= Smoothing Your Simple Person =

= Improving Your Simple Person =

= Spinning a Simple Hat =

= Putting the Hat on the Person =

= Overview =

= Quickie Material =

= Multiple Materials per Object =

= Metal Versus Plastic =

= Texture Settings =

= Image Textures =

= Procedural Textures =

= Quickie Texture =

= Halo Materials =

= Blender Memory Management =

= A Common Pitfall in Older Tutorials (Align to View Issue) =

= Using Bones =

= Mountains out of Molehills =

= Modeling a Volcano =

= Penguins from Spheres =

= Dicing With Depth (Dice Modeling) =

= Model a Goblet =

= Model a Silver Goblet =

= Model a Silver Goblet Another Way =

= Spin a goblet =

= Light a Silver Goblet (Early look at lighting) =

= Simple Vehicle =

= Simple Vehicle: Wheel =

= Simple Vehicle: MudTires =

= Simple Vehicle: Seat =

= Simple Vehicle: Rocket Launcher =

= Simple Vehicle: Body =

= Simple Vehicle: Some Assembly Required =

= Modeling a 3D Parachute in Blender =

= Model a Low Poly Head =

= Building a House =

= Pipe joints =

= Lighting Suzanne: Introductory one lamp lighting =

= Overview =

= Intro to Bézier Curves =

= Bevelling a Curve =

= NURBS Patches =

= Deforming Meshes using the Curve Modifier =

= The Empty Object =

= Background Images =

= Aligning Vertices with a Guide Image =

= Modeling a Fox from Guide Images =

= Using Bézier Curve to Model a 3D logo from a 2D logo =

= Subsurface Scattering =

= Ray Tracing =

= Using Textures =

= Using a texture to make a material partially transparent =

= Creating Basic Seawater =

= Mountains Out Of Molehills 2 =

= Basic Carpet Texture =

= The Rusty Ball =

= Creating Pixar-looking eyes =

= Procedural Eyeball =

= Putting It All Together: A Dragon! =

= The UV/Image Editor =

= UV Map Basics =

= Realistic Eyes In Blender =

= Beginning Lighting =

= Understanding Real Lights =

= Understanding Blender Lights =

= Basic Lighting Rigs =

= Faked Global Illumination with Blender internal =

= Practising Good Parenting =

= Overview =

= Introduction to Keyframing =

= The Ways of the Animator =

= Animation Editors =

= Introducing the Graph Editor =

= Animation Rendering =

= Lattice Modifier =

= Bouncing Ball with Lattice =

= Creating Basic Water Animation =

= Flying Through a Canyon =

= Using the Sequencer to Compile Frames into an Animation =

= Further Rendering Options =

= Overview =

= Fire =

= Fur =

= Fireworks =

= Particles forming Shapes =

= Billboard Animation =

= Soft Body Animation =

= Simple Cloth Animation =

= Soft Body with Wind =

= Blender Game Engine Basics- Rolling Ball =

= Platformer: Controls and Movement =

= Maze: Force and Multiple Levels =

= Platformer: Improving the Physics =

= How to Make an Executable =

= Build a Skybox =

= Basic Mouse Pointer =

= Text in BGE =

= Platformer: Creating the Engine with Python =

= Introduction =

= Anatomy Of An Addon =

= A User Interface For Your Addon =

= Adding A Custom Property =

= A Separately Installable Addon =

= Object, Action, Settings =

= Overview =

= High Dynamic Range imaging (HDRi) =

= Creating a Light Probe =

= Landscape Modeling with Heightmaps =

= How to Do Procedural Landscape Modeling =

= Landscape Modeling I: Basic Terrain =

= Landscape Modeling II: Texture Stenciling =

= Landscape Modeling III: Exporting as a Heightmap =

= Bump Mapping =

= Normal Mapping =

= Texture Normals =

= Color Map Normals =

= Introduction =

= Texture Nodes =

= Material Nodes =

= Compositing =

= Further Compositing: A Portal Effect =

= Advanced Rendering =

= Introduction to Cycles =

= A Glass Material in Cycles =

= Dealing with Firefles in Cycles =

= Firefles in Cycles, Continued =

= Procedural Eyeball in Cycles =

= Introduction to Freestyle =

= Overview =

= Introduction =

= Guided Tour: =

= Armature Object =

= Armature Object in Object Mode =

= Armature Object in Edit Mode =

= Armature Object in Pose mode =

= Mesh Object =

= Connection between Armature and Mesh =

= Envelope =

= Vertex Groups & Weight Paint =

= Shape Keys =

= Lip-Sync with Shape Keys =

= Constraints =

= Copy Location =

= Copy Rotation =

= Track-To =

= Floor =

= Locked Track =

= Follow Path =

= Stretch-To =

= IK Solver =

= Timeline Window =

= IPO Window =

= Data Type =

= NLA Window =

= Introduction To NLA Editor =

= The Stride feature =

= Relative Vertex Keys =

= Working Example: Bob =

= Building the Rig =

= Deform the Mesh =

= Create a Walk Cycle =

= Working example: Piston, Rod and Crank =

= Working example: Cutting Through Steel =

= Overview =

= Advanced Game Engine Techniques (GUI) =

= Creating Pop-Up Menus =

= Creating Dropping Menus =

= The "5-Layer" Button =

= Creating Object Outlines =

= Advanced Game Engine Techniques (Python) =

= Hacking Blender =

= Introduction to Game Engine Source =

= Glossary =

= Frequently Asked Questions =

= Tutorial Links List =

= Hotkeys =

= Output Formats =

= Image Portfolio =

= Blender Glossary =

= Materials Directory: Every Material Known To Man =

= Sources of free 3D models =

= All Blueprints Links =

= Materials, Textures, Photos =

= Asking for Help =

= Tips for a Successful Project =

= Modeling Realistically =

= Modeling tips =

= Cheat the 3D =

= Performance vs. Quality =

= Modeling a Gingerbread Man =

= Modeling a simple space-ship =

= Create an animated GIF wallpaper (Blender/GIMP) =

= Part 1 - Preparing the Scene =

= Creating Weapons based on 2D Images =

= Modeling with Meta Balls =

= Match Moving =

= Match Moving/Motion Tracking with Icarus and Blender =

= Create a Clayman =

= Organic Modeling =

= Understanding the Fluid Simulator =

= Creating a jewel in Blender =

= Modeling a picture =

= Modeling with the Spin Tool =

= Spin Tool Introduction =

= Illustrative Example: Model a Wine Glass =

= Illustrative Example: Model a Mug =

= Creating Ogg-Theora movies using Blender =

= Creating animated GIFs using Blender and Gimp =

= 3D Tiling Backgrounds For The Web =

= Cool Things That Aren't That Obvious in Blender =

= Troubleshooting =

= Creating Blender Libraries =

= Add some depth with stereo =

= Ways to create a "fluffy" effect (materials and lights) =

= Human Body =

= Rendering Information =

= Using Blender Libraries =

= Beginning Modeling Final Project =

= Using Inkscape to make advanced Bezier curves =

= Light Mapping =

= Platonic Solids =

= Modeling techniques and Workflow =

= Polygonal Modeling =

= Box Modeling =

= Illustrative example: Model a Chair (Swan Chair) =

= Model a Chair-Preparations =

= Model a Chair-The Seat =

= Model a Chair-The Feet =

= Illustrative Example: Modeling a Simple Human Character =

= Modeling a Human Character - Preparations =

= Modeling a Human Character - Modeling =

= Illustrative Example: Model a Car (Box) =

= Illustrative Example: Model a Dragon =

= Polygon by Polygon modeling =

= Illustrative Example: Model a Woman Face =

= Illustrative Example: Model a Car (Polygon-By-Polygon) =

= Blocking with Primitives =

= Animation Notes and FAQ =

= Customization =

= Mist - Make Objects Opaque =