User:Debloper/Collections/Blender3D

Noob to Pro

 * Blender 3D: Noob to Pro


 * Unit 1 - Knowing Before Making
 * Knowing Before Making
 * What Blender Can Do


 * Section 1A - 3D Concepts
 * 3D Geometry
 * Coordinate Transformations
 * Orthographic Views
 * Perspective Views
 * Coordinate Spaces in Blender


 * Section 1B - User Interface (UI)
 * User Interface Overview
 * Keystroke, Button, and Menu Notation
 * Non-standard equipment
 * Operating System specific notes
 * Blender Interface
 * Blender Windowing System
 * User Preferences Windows
 * Buttons Windows
 * 3D View Windows
 * Blender Interface (version 2.5)
 * Blender Windowing System (version 2.5)
 * User Preferences Window (version 2.5)
 * Properties Window (version 2.5)
 * 3D View (version 2.5)
 * Blender Memory Management


 * Unit 2 - Basic Modeling and Shading
 * Section 2A - Your First Mesh Models
 * What is a Mesh?
 * Quickie Model
 * Quickie Render
 * Understanding the Camera
 * Improving Your House


 * Section 2B - Smooth Meshes
 * Modeling a Simple Person
 * Detailing Your Simple Person 1
 * Detailing Your Simple Person 2
 * Creating a Simple Hat
 * Putting Hat on Person


 * Section 2C - Materials and Textures
 * Materials and Textures
 * Quickie Material
 * Multiple Materials Per Object
 * Image Textures
 * Procedural Textures
 * Quickie Texture
 * Halo Materials


 * Section 2D - Beyond Basics
 * Aligned to view issue
 * Bones
 * Mountains Out Of Molehills
 * Modeling a volcano
 * Penguins from spheres
 * Die Easy 2
 * Die Another Way
 * Model a Goblet
 * Model a Silver Goblet
 * Model a Silver Goblet cylinder
 * Spin a goblet
 * Light a Silver Goblet
 * Simple Vehicle
 * Simple Vehicle: Wheel
 * Simple Vehicle: Seat
 * Simple Vehicle: Rocket Launcher
 * Simple Vehicle: Body
 * Simple Vehicle: Some Assembly Required
 * Modeling a 3D Parachute in Blender
 * Model a Low Poly Head
 * Building a House
 * Pipe joints


 * Section 2E - Using Reference Photos
 * Aligning Vertices with a Guide Image
 * Modeling a Fox from Guide Images
 * 2D Image (logo) to a 3D Model


 * Section 2F - Curve and Path Modeling
 * Curve and Path Modeling
 * Intro to Bezier Curves
 * Curves In 3d
 * Deforming Meshes using the Curve Modifier
 * Making Your Creation Smoother


 * Section 2G - Using Materials and Textures
 * Using Textures
 * Using a texture to make a material partially transparent
 * Creating Basic Seawater
 * Mountains Out Of Molehills 2
 * Basic Carpet Texture
 * The Rusty Ball
 * Procedural Eyeball
 * Creating Pixar-looking eyes in Blender


 * Section 2H - UV Maps
 * UV Map Basics
 * Realistic Eyes In Blender


 * Unit 3 - Broadening Horizons
 * Section 3A - Lighting
 * Beginning Lighting
 * Understanding Real Lights
 * Adding Lamps
 * Faked Gi with Blender internal


 * Section 3B - Rendering
 * Render Settings
 * Output Format Options
 * OSA
 * Looking All Around - Panorama Settings
 * Other Important Render Options
 * Yafray Render Options
 * Stamping
 * 2D, Toon, & CAD Rendering


 * Section 3C - Basic Animation
 * Basic Animation
 * ScreenLayout
 * Lattice
 * Bounce
 * Creating Basic Water animation
 * Flying Through A Canyon
 * Using the sequencer to compile frames into an animation


 * Section 3D - Particle Systems
 * Particle Systems
 * Making Fire
 * Furry
 * Fireworks
 * Particles forming Shapes
 * Billboard Animation


 * Section 3E - Soft Bodies
 * Soft Body Animation
 * Simple Cloth Animation
 * Soft Body with wind


 * Section 3F - Blender Game Engine
 * Your First Test
 * Platformer: Creation and Controls
 * An aMAZEing game engine tutorial
 * Platformer: Physics Fixes
 * Making exe
 * Build a skybox
 * Basic mouse pointer
 * Text in BGE
 * Python Platformer: Creation


 * Unit 4 - Taking Off With Advanced Tutorials
 * Section 4A - Python Scripting
 * Python Scripting
 * Introduction
 * Introduction (version 2.5)
 * Addon Anatomy (version 2.5)
 * Addon User Interface (version 2.5)
 * Addon Custom Property (version 2.5)
 * Separately Installable Addon (version 2.5)
 * Object, Action, Settings (version 2.5)
 * Procedural object creation
 * External scripts
 * Creating a GUI for your script
 * Export scripts
 * Import scripts
 * Scripts for modifying meshes


 * Section 4B - Advanced Modeling
 * Advanced Modeling Introduction
 * Advanced Modeling
 * HDRi
 * Creating a Light Probe
 * Making Landscapes with heightmaps
 * How to Do Procedural Landscape Modeling
 * Landscape Modeling I: Basic Terrain
 * Landscape Modeling II: Texture Stenciling
 * Landscape Modeling III: Exporting as a Heightmap
 * Realistic Water using Fluid Sim and Yafray


 * Section 4C - Advanced Materials and Textures
 * Bump Mapping
 * Normal Mapping
 * Texture Normal Mapping
 * Color Map Normal Mapping
 * Nodes
 * Texture Nodes
 * Material Nodes
 * Compositing


 * Section 4D - Advanced Animation
 * Introduction
 * Armature Object
 * Object View
 * Edit View
 * Pose View
 * Mesh Object
 * Armature and Mesh
 * Envelope
 * Vertex Groups and Weight Paint
 * Shape Key
 * Lip-Sync
 * Constraints
 * Copy Location
 * Copy Rotation
 * Track-To
 * Floor
 * Stretch-To
 * IK Solver
 * NLA Window
 * Intro to the NLA Editor
 * The Stride Feature
 * Relative Vertex Keys
 * Piston, Rod and Flywheel
 * Cutting Through Steel


 * Section 4E - Advanced Game Engine
 * Advanced Game Engine
 * Game Creating Techniques Part One: The GUI
 * Creating Pop-Up Menus
 * Creating Moving Menus
 * The "5-Layer" Button
 * Creating Object Outlines
 * Game Creating Techniques Part Two: Python
 * Really Advanced: The Game Engine Source


 * Appendices
 * Reference Material
 * Glossary
 * FAQ
 * Tutorial Links List
 * Hotkeys
 * Output Formats
 * Image Portfolio
 * Blender Glossary
 * Every Material Known to Man
 * Sources of free 3D models
 * Blueprint Links List
 * Materials, Textures, Photos


 * Advice
 * Asking for Help
 * Know What You're Doing
 * Modeling Realistically
 * Modeling tips
 * Cheat the 3D
 * Performance vs. Quality


 * Miscellaneous Tutorials
 * Modeling a Gingerbread Man
 * Modeling a simple space-ship
 * Creating Weapons based on 2D Images
 * Match Moving
 * Motion Tracking with Icarus
 * Create a Clayman
 * Organic Modeling
 * Understanding the Fluid Simulator
 * Creating a jewel in Blender
 * Modeling a picture
 * Modeling with the Spin Tool
 * Spin Tool Introduction
 * Illustrative Example: Model a Wine Glass
 * Creating Ogg-Theora movies using Blender
 * Creating animated GIFs using Blender and Gimp
 * 3D Tiling Backgrounds For The Web
 * Cool Things
 * Troubleshooting
 * Creating Blender Libraries
 * Add some depth with stereo
 * Fluffy Material
 * Human Body
 * Using Blender Libraries
 * Beginning Modeling Final Project
 * Using Inkscape to make advanced Bezier curves
 * Platonic Solids
 * Polygonal Modeling
 * Box Modeling
 * Illustrative example: Model a Chair (Swan Chair)
 * Model a Chair-Preparations
 * Model a Chair-The Seat
 * Model a Chair-The Feet
 * Illustrative Example: Modeling a Simple Human Character
 * Modeling a Human Character - Preparations
 * Modeling a Human Character - Modeling
 * Polygon by Polygon modeling
 * Animation Notes and FAQ
 * Customization
 * Mist - Make Objects Opaque