User-Generated Content in Education



User-generated content is becoming accepted for curriculum materials in many schools and states. What Wikipedia started has grown into a system that produces not only encyclopedia articles, but also K-12 and higher education textbooks and primary reading curricula. In some ways, user-generated content is a reflection of both the changing nature of knowledge and expertise and changing teaching practices and learning theory. This book will focus on user-generated content that can be used to support the curriculum in a bricks-and-mortar or online classroom.

Table of Contents

 * 1)  21st Century Physics Flexbook and Virginia
 * 2)  CK-12 Flexbooks and California
 * 3)  FreeReading.net and Florida
 * 4)  Curriki and Other User-Generated Curriculum Portals
 * 5)  Pennsylvania's Portal to User-Contributed Curriculum Resources
 * 6)  Wikibooks Textbooks
 * 7)  Wikipedia Encyclopedia
 * 8)  YouTube and TeacherTube
 * 9)  Learning by Creating User-Generated Content
 * 10)  /The Internet Archive/
 * 11)  /OER: Open Educational Resources/
 * 12)  /OER Commons/
 * 13)  Podcasting in the 21st Century
 * 14)  /User Generated Content through Second Life/
 * 15)  /Virtual Field Trips/
 * 16)  /Blogs/
 * 17)  /Digital Storytelling/
 * 18)  /Twitter in Schools/
 * 19)  /Skype/
 * 20)  /Educational Videogames/
 * 21)  /Wikis in Education/
 * 22)  /User-Generated Music/
 * 23)  /App Stores/
 * 24)  iTunes University
 * 25)  /Image Content/
 * 26)  /Classroom Management Systems/
 * 27)  /Algodoo/
 * 28)  /MentorMob/
 * 29)  /iTunesU/
 * 30)  /Social Learning and Information Processing Theory/
 * 31)  /Web Based Learning and Teaching/
 * 32)  /Blogging In The Classroom/
 * 33)  /Podcasting/
 * 34)  /Edmodo/