TripleA/Units and their Special Abilities Overview

Basic Units
The unit stats and special abilities here are Revised and later from a well known period game. Consult the game notes for the map you are playing (Help -> Game Notes...) for specifics. The 'Attacks at' and 'Defends at' combat values determine the chance the unit will score a hit in a round of combat. For each unit in combat, a six-sided die is rolled. If the result is less than or equal to the combat value, then it is a hit. Otherwise it is a miss. For example, when defending, infantry defends at 2. A roll of 1 or 2 would be a hit and a roll of 3-6 would be a miss.