Trainz/Content Creation

=Trainz Advanced Content Creation=

Purpose
This Book Division index page is a master  Table of Contents  page for Intermediate Skills and Advanced 3D Content Modeling and skills building topics. Just as Introductory Trainz pages linked above is for those just getting their feet onto the first slopes of the various Trainz learning curves, and Content Creation and References are for even more advance topics. If the reader visualizes a large reference work in a three ring binder with TABS sticking out to quickly switch between book sections, you see what we're trying to accomplish in your minds eye. At the file structure level, some threaded materials will be linked both in-sequence (threaded page to page 1st to next page) and in collections of related material where it was relocated into various places such as Trainz Wikibook Appendix pages, or other divisions of the Trainz Wikibooks. Consequenly, if you've seen such a page, with a slightly different look the chances are you have&mdash;the magic of modern type setting technology in a Wiki allows that page to appear both ways! These Division TOC pages will also introduce new and older Trainzers to that of organization of the work, and give a greater sense of where to look for things when needed.

Advanced Content Creation TOC

 * 1) Before you start Performance and other issues
 * 2) When to use lod
 * 3) Software Used for Content Creation
 * 4) Content Creators Guide
 * 5) API and Scripting Guide
 * 6) Setting Up Software For Content Creation
 * 7) Sources for textures
 * 8) Basic Reskinning for beginners
 * 9) Tutorials for Content Creation
 * 10) Tutorial for Blender
 * 11) Tutorial for adding night mode with Blender
 * 12) Tutorial for Normal mapping (TRS2009)
 * 13) Tutorial for incorporating normalmaps using Blender (TRS2009)
 * 14) Creating Normal Maps with Blender
 * 15) Transparent Windows using Blender
 * 16) Polished metal using Blender
 * 17) Recommended Tutorials for GMAX
 * 18) Adding a background image to GMAX
 * 19) Tutorial for Modifying the reskin mesh in GMAX
 * 20) Tutorial for Creating a Three Plank Wagon From the Reskin Mesh in GMAX
 * 21) Tutorial for Reskinnng a Locomotive using Paint.Net
 * 22) AM&C/config.txt files
 * 23) Overview of Attachment Points
 * 24) Adding a Second Mesh
 * 25) Shape File Viewers
 * 26) Using Content Creator Plus (CCP)
 * 27) Uploading Assets
 * 28) Importing Across Platforms
 * 29) Creating Coaches
 * 30) Hints and Tips for 3D Modelling Software
 * 31) Useful bogeys
 * 32) ACS Coupling information
 * 1) ACS Coupling information