Trainz/Asset modification

Retrograding content
There is a myth that newer Trainz Simulator 12 (TS12) content cannot be modified to run in an earlier Trainz version. While literally true for Routes and sessions (at least until some 3rd party software engineer tackles the difference between the data models used internally in TS12 and writes a program that translates them), it is not true in the least for unscripted scenery assets and most trackside elements or rolling stock&mdash;even most which contain scripts. A critical examination of the difference between the data elements (tags and containers which are mandatory) a v2.0 (TRS2004-SP0) asset and v3.7 (TS12) asset have very few differences. Most of those which do occur happen in Texture.txt files using extended graphical function capabilities not present in older Trainz releases.

Notes and footnotes

 * All technical and many HowTo references are normally sourced
 * 1) from the ,
 * 2) it's
 * 3) or the various  (online or in Trainz releases of yore).