Talk:Wings 3D/User Manual/A Quick Start Guide/Finger exercises to get you started

On the ending part (or least it was when I just visited) about the nature of normals, you might consider pointing out that a normal could be pointing one of two ways in regards to faces. Wings3D hides normal backfaces by default, so you'd observe some clipping or no surfaces at all (inverted cube is a good example.) But to remove all uncertainty, there's also an option to view the normals. And I also believe that there are normals in regards to the selection types. An edge's normal can be a different vector than that of a face or vertex. Only thing is, would mentioning that in the exercise be more confusing to new users? --Pauljs75 (talk) 21:37, 29 April 2008 (UTC)