Talk:Video Game Design/Programming/Framework/2D vs 3D/3D Engine

* (cur) (last) 08:13, 26 April 2006 Ashvidia * (cur) (last) 05:56, 25 April 2006 RHaworth (move to Wikibooks context) * (cur) (last) 00:02, 25 April 2006 Ashvidia
 * (cur) (last) 20:25, 12 May 2006 71.192.105.211 (removed author name a) [rollback] [proxycheck]

* (cur) (last) 03:42, 9 May 2006 Ashvidia [rollback] [proxycheck] * (cur) (last) 16:10, 3 May 2006 CmdrObot m (sp (15): efficently→efficiently, neccessary→necessary, unneccessary→unnecessary, wich→which) * (cur) (last) 05:49, 25 April 2006 RHaworth (move to Wikibooks context) * (cur) (last) 00:19, 25 April 2006 Ashvidia m   * (cur) (last) 00:18, 25 April 2006 Ashvidia m    * (cur) (last) 23:51, 24 April 2006 Ashvidia

Microsoft bashing seems inappropriate and un-scholarly for this sort of article

 * I think it adds some humor and personality to otherwise dry subject matter. I do however think this is too short to be considered a book by any stretch of the imagination. It's more of an article or pamphlet. 24.17.229.241 (discuss) 19:30, 26 November 2011 (UTC)
 * I agree and I'm a die hard Linux user. Humor yes, bashing, no. Lets try to be a little more classy than bashing.

Chunks are complex and unapproachable

 * Lets be honest, large chunks of code are terrifying if you are new to this.

Referencing other books

 * There is no point in rehashing what other books have done well already. the book OpenGL Programming has done a fantastic job at teaching how to get started with OpenGL. This book is on building a 3D engine, I'm assuming that means an engine like UDK, Unity, or Blender Game Engine. While the 3D rendering system is highly highly important, lets not waste time trying to do a better job at what OpenGL Programming has done. And if OpenGL programming is lacking some where, go add to it so that the good resources are centralized. We can add what is inappropriate for the OpenGL programming here.