Talk:TripleA

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Purpose introduction

This page is intended as the start of a project to put together an instructional user's manual for the open-source program TripleA, a freely distributed board game simulation platform for all operating systems that had recently released version 1.4. According to download statistics provided by sourceforge, TripleA has had over 97,961 downloads over the past year. Despite the international popularity and wide usage there currently no cohesive user's manual as of yet, and hence the motivation behind this project. This is not a strategy guide for the board games that use TripleA to operate. As of this writing, much of the current content is placeholder.

However, while I have had experience with Wikipedia, my experience with wikibooks is sadly lacking, so any help and advice on how to go about this project would be much appreciated. Thanks! Pulicat01 (discuss • contribs) 01:11, 2 December 2011 (UTC)

Do not delete, this is being worked on.


 * Most of the text here looks inconsistent with Wikibooks policy of not allowing video game strategy guides and walk-thoughs. The policy allows "scholarly analysis of video games or guides on the design of video games", but the present text could not be described in this way. A user's manual for game designers would be quite different from one for game players. Consquently, the structure of an acceptable text would be radically different from the current text, and the case against deletion looks rather weak. The book might be saved if you can restructure it soon, but I wouldn't expect it to remain here very long as it is now. Recent Runes (discuss • contribs) 23:02, 4 December 2011 (UTC)

I hope you guys at least let them move it to another indie wiki before deleting it all.


 * It's not close to being in scope, and the content doesn't tally with the description of the intention of the book. There are plenty of places it can be moved to and this will be facilitated before content here is deleted (should the decision go that way) QU TalkQu 22:41, 8 December 2011 (UTC)

Clarification
TripleA itself is not a game.

TripleA is a java platform for over a hundred (and counting) community-created games. TripleA is not a game in the same sense that Steam is not a game, or Adobe Flash is not a game. The games that can be played on TripleA share certain common features such as moving units, rolling dice, and controlling territories, all of which are supported by the TripleA engine.

TripleA games include:
 * 1) Big World (comes with install)
 * 2) Great War (World War I scenario comes with install)
 * 3) World War II Series: Classic, Revised, v3, v4, Pacific, etc. (must be separately downloaded, greatly resembles Axis & Allies board game.)
 * 4) Napoleonic Empires (historical scenario, comes with install)
 * 5) New World Order (one of the most popular, most balanced user created maps, comes with install)
 * 6) Civil War (historical scenario, must be separately downloaded)
 * 7) and many, many others

TripleA games are not video games.

TripleA games are tabletop board games adapted for online play, with its core mechanics nearly identical to that of Larry Harris' Axis & Allies series. It is absurd to consider TripleA games as video games in the same way it would be absurd to consider playing online Chess, Risk, Monopoly, or PBEM Diplomacy as "playing video games." For years, TripleA has served as the free and open source alternative to Axis&Allies fans seeking an alternative to the expensive (and frankly poorly programmed) 'official' computer versions. In fact, every available TripleA game can be played face-to-face with a game board printout, pencil, paper, and a handful of dice.

This wikibook is not a strategy guide. An Axis & Allies strategy guide looks like this and this.

This wikibook will follow the examples of other similar wikibooks on board games. Reference: Diplomacy, Chess Strategy, Chess, Arimaa, Monopoly Pulicat01 (discuss • contribs) 23:22, 14 December 2011 (UTC)