Talk:Super NES Programming

=Future Work= I'm gonna keep adding a few things on here as I go along. I'll also work to draw attention to this wikibook. anyways, a few things that might be good to add:


 * Completion of the SuperFX Tutorial
 * Tutorials for other expansion chips like the Super Accelerator or DSP
 * A full sample ROM that might just be a little 'walk anywhere' project that uses most of the tutorials together, though perhaps not the tutorials for expansion chips. I'd be more than willing to provide the code for this.
 * (Please add in anything I missed here)

-- Sukasa 21:01, 13 March 2007 (UTC)


 * I can think of a few things:


 * Collection of code snippets?
 * There's been a bunch of work on SPC tools lately. (see .) Maybe a tutorial for this spc engine...
 * I'd kinda like to know more about this 65xx text editor you wrote.
 * Needs more of an introduction. (This was sorta high on my todo list.)
 * Mode 7-- including the scaling and rotating of smallish graphics(think clown-coptor).
 * --Snarius 02:56, 14 April 2007 (UTC)


 * BTW, nobody really knows how to program the superfx anymore. There might be some info in the manual, if you can find a copy, but what you'll probably have to do is look at the source code of zsnes and snes9x. Of course, the same goes for the SA-1, DSP, Cx4, etc. --Snarius 15:44, 14 April 2007 (UTC)

=Cleanup= Would like to ask if anyone is willing to work or allow a cleanup of the article, checking links for activity and availability, and if possible sourcing information to this page, so that we do not gradually lose information as time goes by, but gain it- with proper citations, references, and within the guidelines of course. If one of the linked sites with reference material were to go down, entire areas of data pertaining to SNES specifics could be lost. Collecting and sorting information, making sure things are in order. I also noticed that there were a few dead links- perhaps we could use methods such as waybackmachine to see if we are able to recapture old data that is now lost. Perhaps we can expand a bit on firmware & hardware, maybe post an example pcb layout for producing a cartridge, some specs to get someone started for actual hardware as well. I'm sure someone out there has some really great ideas and wonderful knowledge of these subjects...it IS the SHVC, lots of possibilities! -- Aetern142 (discuss • contribs) 08:14, 15 January 2012 (UTC)
 * I know what you mean. This place is a ghost town.  For the longest time I wanted to improve the SNES homebrew dev scene.  There is so just so much more to learn about the SNES, and people are just going "nah, we know everything there is to know."  I strongly believe homebrewing should be about pushing the system beyond people's expectations of the system.  It's about time for a revival in the the SNES homebrew scene.

=Still Alive?= Is there anyone still interested on working on this? --PhaZ-90771 (discuss • contribs) 23:34, 29 November 2013 (UTC)