Talk:Strategy for Information Markets/Social Games

TDang review April 2012
I'm reviewing this version. I'll likely be more critical than complimentary, because (a) that's the way I am and (b) that's what will help improve things. Please don't take the criticism-over-compliments to mean I have a wholly negative view.

Make sure to check the all-purpose review thoughts as well.

TDang (discuss • contribs) 22:59, 1 May 2012 (UTC)
 * Have an introduction section up top--you do that by having the first section of the page have no section header.
 * "and have a demographic which is 74% female"--This is interesting. Without dwelling on it too much, compare that to other gaming niches and provide references.
 * "Social and casual gaming is expanding rapidly."--This is redundant
 * "Ricochet:Infinity, had a player base in which 92% of users pirated the game"--This needs a reference.
 * FarmVille--Any statistics on distribution of who pays how much?
 * League of Legends--This reads a bit confusing.
 * Zynga--Combine this section with the FarmVille section.
 * Riot games--Combine this section with the League of Legends section.
 * The stigma of paying for success--This section needs references.
 * Overall:
 * This reads like a draft, there are mis-capitalizations mis-spellings and blatant grammar errors. Try to clean it up.
 * Try to get at the issues of network externalities: Does a game need a large audience (of non-paying customers) in order to make the game attractive to paying customers? Or is it just like a casino where they want to draw in as many people as possible, hoping to find the few who will pay lots of money?
 * Talk more about the "viral" nature of some of the games, where the game mechanic encourages recruiting friends to play.
 * References
 * Try to format your references so they have useful information/titles, etc.
 * Wikipedia is not a good reference.