Talk:OpenGL Programming/Modern OpenGL Tutorial 2D

I can't find anywhere some place to show a minimal OpenGL application using modern (3.3+) rendering with VBOs/shaders in pure 2D, if someone can provide a minimalist example it would help tons.

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This page needs to delineate what is shader code and what is non-shader code. I agree with the above comment on putting a minimalistic OpenGL 3.2+ example rendering 2D with VBO/shaders/VAOs. Zoom in/out would help too.