Talk:Lentis/Second Life

Hey everyone, here are some sources I quickly got for our starting point: Huvila I, et al. (2010), Social Capital in Second Life, Online Information Review. (295-316)    Henri F, Pudelko B, (2003), Understanding and analysing activity and learning in virtual communities, Journal of computer assisted learning (19, 4, 474-487) Ostrander M, (2008), Talking, Looking, Flying, Searching: Information seeking behaviour in Second Life, Librart Hi Tech (26, 4, 512-524) Yee N, (2006), The demographics, motivations, and derived experiences of users of massively multi-user online graphical environments, Presence-teleoperators and virtual environments (15, 3, 309-329)

Again this is just from a quick look at web of science but its a start