Talk:Lentis/Massively Multiplayer Online Role-Playing Games

guys, I just threw a paragraph or two. Some of the topics we could discuss in the future are: - Addiction - The features and characteristics of "role-playing" - different jobs/specialties and how it promotes interaction

I feel like addiction occurs with people reminissing of younger days (ex-athletes or ex-military) as a way of releasing stress and procrastinating

that is definitely true. In fact, I just made a heading for addiction. However, I feel addiction is not limited to those people. Many teenagers are addicted as well. At older age, the group definitely is more prone to game addiction compare to the general population.

This concludes the work of Antwi, Kim, and Smelser on this wikibook chapter. Future implementers may want to consider issues with parental control of gaming and psychological effects of game addiction.