Talk:How to create gaming video

Subpages?
Would it help to split this book into subpages, or is it best as a single page style book? Mbrickn (discuss • contribs) 23:37, 1 August 2022 (UTC)


 * @Mbrickn: Yes, my plan was to add material to the main page until the page became too unwieldy, then to split off sections into subpages. I was thinking subpages would relate to tasks using specific tools, for example: "Recording a video with OBS", "Creating a thumbnail with GIMP", "Editing with Avidemux", "Uploading a video to YouTube". Some of these might exist as independent books. There also might be a subpage for streaming and another one for Let's Plays. The section on video quality could probably be turned into a subsection as well. I didn't want to create a lot of subpages until I was satisfied with the title though. Right now I'm leaning toward "How to create gaming video" as the eventual title. RDBury (discuss • contribs) 13:06, 4 August 2022 (UTC)
 * That sounds like a good plan. :) Mbrickn (discuss • contribs) 19:50, 4 August 2022 (UTC)
 * Also that sounds like a good title to me. Mbrickn (discuss • contribs) 19:53, 4 August 2022 (UTC)

Obsolete Recording Methods
I'm not sure this would be too helpful, and it's a low priority, but I can think of a few obsolete recording methods that were once relatively common and now should not be used, with a few exceptions. (The main reason I could think of for using one of those methods would be if you were producing media for a period piece, rather than for standalone content) That said I figured I'd note some of those methods here.
 * Camera capture: Among the easiest and lowest skilled ways to record video, also among the worst quality. Gamers without better options would literally capture screen shots with a still camera, or record footage on a camcorder. Getting even half-decent footage from this was quite difficult, especially with CRTs of the era often showing scan line artifacts on video unless special care was taken. Higher end setups used tripods to stabalize footage, though the placement of the camera in front of the screen made actually playing the game tricky. An alternative was to setup the camera so it would include both the screen, and the player.
 * VCR/DVD Recording. Passing a signal through a VCR was a common way to achieve what counted as quality footage in the early days of home gaming. While this footage was saved onto a tape, it was difficult to export to a digital format. DVD recording offered an easier way to export gameplay footage to a computer, however DVD players capable of recording media were relatively rare. Mbrickn (discuss • contribs) 23:45, 1 August 2022 (UTC)


 * I think these are at least worth a mention. I've never attempted to record a PS1 or SNES game, though I do have both consoles still in working order. I don't even know you would do that other than recording from the analog signal. RDBury (discuss • contribs) 13:18, 4 August 2022 (UTC)