Talk:GLSL Programming/Vector and Matrix Operations

Recent Edit
Please someone look at this edit, and see, if it requires rejection or not, as am not sure. Jai Jinendra. Vishal Bakhai - Works 17:43, 14 September 2014 (UTC)

"No built in function to transpose a matrix"
This was true in GLSL 1.10 but is not true anymore. GLSL does auto-transpose vectors depending on whether you are multiplying from the left or right (to match up dimensions) so maybe that is what was meant here.


 * I guess I was referring to GLSL 1.10 and earlier. (I think Unity compiled to GLSL 1.0x for a long time unless one specified otherwise. I'm not even sure what it compiles to nowadays by default.) --Martin Kraus (discuss • contribs) 21:05, 24 August 2015 (UTC)

The examples of V*M and M*V are exactly the same however. I don't see any transposition in those examples. 2001:982:8522:1:B0EB:DB57:5E5E:D84F (discuss) 11:17, 10 April 2017 (UTC)