Talk:GLSL Programming/Blender/Silhouette Enhancement

= Textured viewport shading? =

It seems that the viewport shading needs to be set to Textured (not Solid) for this to work. Otherwise the mesh is just displayed plained white. Beuc (discuss • contribs) 08:05, 28 August 2011 (UTC)


 * OK, I include that in the minimal shader tutorial (because it is similar to activating "GLSL shading"). --Martin Kraus (discuss • contribs) 12:46, 29 August 2011 (UTC)