Talk:GLSL Programming/Blender/Minimal Shader

= bug with ctrl+right? =

removed comment about ctrl+right because using ctrl+right breaks the use of uniforms in shaders (appears to be a bug in blender))
 * I don't have this issue - and ctrl+right is only about the display layout, not about features. That sounds quite strange. Did you report it to Blender?


 * Could you test the last code example on GLSL_Programming/Blender/Shading_in_View_Space? I have a student who wasn't able to make it work on Linux when using ctrl+right, i.e. the object stays black whatever uniform value is set. I tested it on Windows and it showed the same problem (if I use ctrl+right). The diplay layout should have no effect on features; thus, I'm rather sure that it is a bug. Unfortunately, I didn't have time to report the bug yet. If you can reproduce it, please go ahead and report it. --Martin Kraus (discuss • contribs) 14:35, 9 October 2011 (UTC)