Talk:Blender 3D: Noob to Pro/Understanding Coordinates

better illustration?
I think this might be a better illustration of the coordinate system, because it's simpler. It's not perfect, though, but it's a step in the right direction. A better image would be in the SVG format and use simpler coordinates.



--Lance E Sloan (talk) 03:01, 4 February 2009 (UTC)

To the author
To the author of the .png. I have studied manny books where working within the "xyz" coordinate system. This is my first time where I see the "y" coordinate coming out of the board! I always plotted x (left to right) to y (up to down) and z was always (out of the blackboard and into the blackboard). However, your drawing has y coming out, if you're cool with that so be it. I'll just tell my eyeballs to cool it! Perhaps its just me! --User:69.231.152.34 22 February 2009 (UTC)
 * Y is not coming out, it's going in. I will correct the page and write a more thoroughly text. --SoylentGreen (talk) 20:11, 8 March 2009 (UTC)

Clarification
The concern mentioned above is not about whether the Y is going in or out. Y should be up/down. X should be far/near. Interchange the two in both the text and drawing, and it would be consistent with most drawing programs (Photoshop, for example).

Added after reading further: what I'm talking about corresponds to View Coordinates, a few pages later.

--Wgoelkel (talk) 23:55, 4 April 2009 (UTC)
 * Blender is not a 2D program, it's a 3D program. The only point that is important is whether the coordinate system is right handed or left handed. It can't be made easier, and I think that we should follow Blender's convention here. The earlier someone gets used to it the better. --SoylentGreen (talk) 16:08, 5 April 2009 (UTC)