Talk:Blender 3D: Noob to Pro/Simple Vehicle: Wheel tutorial 1

troubles with making the the outside faces of the wheel
so everyone knows, it works as written in 2,49b as of this date Pearts (talk) 20:08, 14 July 2010 (UTC)

''(A Noob: I'm using Blender 2.45, and using the F key and selecting auto doesn't do anything. A little help?) (another Noob: I'm also using Blender 2.45 and I don't even need to follow this step, as my tire already has an outside. I'm guessing you're encountering the same)

''(THE Noob: I'm using Blender 2.46, and i just skipped the SPACEBAR bit, and selected everything with AKEY and pressed F to fill in the missing parts, works fine.

''NOTE: In Blender 2.42a pressing F gives a menu with Make and Clear options. Choosing Make says "No faces selected to make FGon". How do I make the faces? Answer: I'm using Blender 2.44 and pressing F gives a menu where you can choose Auto.

(Yet another Noob: I'm using 2.37. Couldn't find any way to use Fkey globally.  Deselected all, then selected outer vertices in sets of four, then pressed Fkey to get a face.  Repeated many times to complete.  Does someone have a better idea for the older versions? )

(Another Noob: In 2.42a the tire looks terrible if one manually selects the outside vertices and then makes faces with F and subsurfs. Better to make a tube, not a cylinder, a tube with 16 vertices, extrude outward, subsurf it, duplicated it with Shift-D and then rotate that a little along the Y axis to fill in the gaps. Looks better. And it's a much faster procedure too!)

(Noob Asking: Is there an easy way to eliminate the double vertexes and the hidden geometry or does it has to be one by one?? Select all the Vertices with the A key and then click "Rem Doubles" in Edit mode. )

(user comment: the pics dont show for me)

(User note)Whenever I selected the vertices and tried to make a face I got an error message saying "Cannot make polygon with interior vertices" Do you know what I could do to fix this? Reader note) Instead of creating all those faces manually you can add two tubes. Select both tubes with AKEY and scale as explained above. Deselect everything with AKEY. Place your mouse cursor on one of the vertices and press LKEY - this will select only one tube. Extrude as explained above. Deselect current vertices and select all (both tubes) by pressing AKEY twice. Press WKEY and click on "Remove doubles". As far as I can tell it works fine and saves you a lot of clicking. Turn the viewport to NUM3 to see the tire's profile.  Reduce the width of the tire to a width of 3 units by using the same technique of multiple vertice select.  When you are done, return the viewport to NUM1.

(Reader note) I have found it faster to "lasso" select using CTRL+LMB.

(Reader note)With version 2.43, all you need to do is lasso select all of the outside vertices in the front view. Then, press the FKEY.A window will pop up, and you simply click on auto and it does it all for you.

(NOTE) HOW DO YOU SELECT MORE THAN ONE???

Too much rambling?!
Well, i'm probably not the target of the tutorial (I am well past that level), but i just read it, and thought that it is pretty confusing with all these noobs and user notes. Wouldnt it be better to strip the tutorial down to the base text, that make up the tutorial, and then put all the USER / NOOB notes / READERS comments in here, and then adress it at the end or start of the text instead? Hope i make sense, ahvent slept all nigth --80.162.11.131 (talk) 03:49, 23 October 2008 (UTC)

i agree! Pearts (talk) 00:54, 15 July 2010 (UTC)

I also agree. Those comments should be simply removed and there should be one correct explanation.91.66.152.41 (discuss) 22:24, 19 May 2013 (UTC)

Another way to select before creasing the edges
You could also consider selecting the outside faces on the tyre (the bit that will touch the road) and subdividing them once. Then you can selected a "left face" go down one and select a "right face" etc until you have gone round the wheel. You should have a checkerboard selection on the tyre. Then press E to extrude > Individual faces and pull them out a bit. now press SHIFT + E to crease the edges and you will have a thick and chunky tyre tread.
 * Titlescreen says

Problems with tutorial - Blender 2.49
I am having a lot of troubles with this tutorial and its very annoying. First of all, I can't make it keep the faces after subsurfing. It looks like a bead necklace but the triangles are not around it. I also have problems with adding the second cylinder: It says to do so from the NUM7 view but doing so makes them sideways, and in the center of the tire, so moving along the Z axis makes it worse! Please help!

that is an align to view problem i'll add the warning at the top, it will show you the way. Pearts (talk) 23:46, 6 August 2010 (UTC)

I still can't make the hubcap face the same way as the tire, help!

rotate it along one of the axis's so put the mouse over it, LKEY, to select it all, then RKEY, and hit XKEY, YKEY, or ZKEY till the line is the one you want to rotate on.. and the move the mouse till you get it in the direction you need. Pearts (talk) 01:18, 8 August 2010 (UTC)

Doing this throws off the rest of the tutorial. Even with the Align to View option on. The hubcap creation view needs to be changed to NUM1 and all future axes with regards to hubcap creation need to be changed to Y.

I've fixed the view you should be in when making the hubcap, be sure to have "align to view" turned on! Pearts (talk) 13:44, 31 August 2010 (UTC)

Inaccurate Pictures
The flowing pictures do not accurately reflect the steps described in the text. It was very confusing until I figured this out and just ignored them.

http://upload.wikimedia.org/wikibooks/en/thumb/7/77/Tiretut9.png/218px-Tiretut9.png http://upload.wikimedia.org/wikibooks/en/2/20/Tiretut10.png http://upload.wikimedia.org/wikibooks/en/thumb/f/f6/Tiretut11.png/193px-Tiretut11.png

Could use either some new pictures or even remove them.

Some notes about the tire
[Pro Note: It would be less messy if you extrude the region, then abort the operation with ESC, then scale the new faces inward while locking the Global Y with SHIFT-Y.] [Noob Question: Does doing it the Pro Note's way not create a slightly different shape which stops the ruggedness from working later?]

[Another method by a noob: i think a better way is to select all the vertices and in in edit mode, hit "Alt+E" and select "Edges Only" and then hit "Esc". immediately after that, hit "S" to scale and lock the y axis by hitting "Shift+Y", and then scale inward. after that, the inner vertices should be selected, hit "F" to create faces.] [Another method by a noob: As I was unable to reach the result in this step (I only managed to obtain the tyre INWARDS), I did this way with a nice and similar result: Select the cylinder with A in NUM1 view, then Extrude Individual (press button in Mesh tool) by 0.1 or 0.2 outwards. Go in face-select mode and select all the faces in the inner part of the wire (or select one then CTRL-G and select "Area") and press EKEY to extrude inwards and to create the tyre shoulder, then, after subsurf, SHIFT-E to crease the edge.]

(Another question. If im locking the global Y, the tire won't be rounded. And shouldn't i have to view the tire on top?)

-**comment** In response to the noob questions above, after playing around with my Blender v2.6 I discovered the easiest way to ensure the tire results in the picture below is this: Select all faces in face select mode, then ensure all the face normals are recalculated so that they are all pointing in the same direction (can be inwards or outwards, as long as they're all the same direction. Some faces might be pointing inwards while others are pointing outwards, this means they need to be recalculated. To check the face normals, check the "Face" box underneath "Normals:" in the "Mesh Display" drop down menu in the Window Tool Bar Widget which you press Nkey to show/hide (see image if needed). Once the face normals are corrected, and you have selected all faces, you can then proceed to press the SPACEBAR, bringing up the search menu (for Blender 2.59+), and type in "Extrude individual faces and move" then follow the directions as given below. You can do the search menu, or you can just click on "Extrude Individual" under "Add:" in the Mesh Tools bar (press TKey to show/hide). << After working awhile on this Blender 2.61 you want this method.*******



-**comment** If you do an extrusion/scale without locking global Y, then the walls of the tire will either lean inwards from the outside radius towards the inside radius -OR- lean outwards from the original radius to the now outside radius. In real life, tire walls can either be expanded outwards (as do most 4x4, snow, or street tires), or lean towards the inside of the tire (as do most low-profile tires). If you want this effect, then do not lock global Y; however, if you wanted a perfectly flat wall faces connecting each radii (the outside and inside radius) then you need to lock global Y.

-**comment** If that's too much trouble, you can also do this by making a smaller cylinder inside the larger cylinder and then use booleans to remove the difference. Of course, then you need to include Cap Ends, which in 2.66 are called the Cap Fill Type (Default bottom left in tools (T) when you make a cylinder)

You may either type in -1.2 and hit enter, or Hold SHIFT CTRL while extruding the faces until the sides come in -1.200 units (in older versions of blender hit NKEY first)



(I moved those notes here and deleted them from the article91.66.152.41 (discuss) 23:23, 19 May 2013 (UTC))

Create the outside faces - FKEY
When I follow the instructions and press the FKEY I get very strange results. In particular he does some random triangles but not the outside faces. I tried Blender 2.67 Guess something is wrong here.?91.66.152.41 (discuss) 23:36, 19 May 2013 (UTC)