Talk:Blender 3D: Noob to Pro/Simple Vehicle: Body

The Doors
Another way to build'em without messing up your mesh:

Select the top edges where you want the doors and multicut them twice (KKEY) from the frontview (NUM1). Then move the newly created edges down and towards the sides.

Fgon
what exactly is an Fgon? It doesn't seem to truely merge the faces, as now in face select mode the 'square' that designates a face is off-center.)

It is a fake-gon, which is a way to hide triangles and quads on flat faces. This is not same thing as NGON because it is only a visual tool. Pearts (talk) 18:52, 23 July 2010 (UTC)

Trouble with merging Fgon or adjacent faces
Whatever I tried (with or without FGon, on cubes, on planes, etc.), when I type Ctrl+JKEY, Blender complains with. This data does not support joining in editmode

I don't find info about this error on the Internet. Help?

if the face is not flat, or it has a vertex share with another face it will not merge, what you need to do then is just remove the face, and any edges you dont want to have, select three or four vertexes and hit fkey to make a new face in the way you want. Pearts (talk) 01:31, 7 October 2010 (UTC)

Respectful Request about "Noob Note" and "Readers Comments"
If you don't understand something please use the discussion page to make comments or requests. It is impolite and a waste of another readers time to mark up the tutorial with things like "Noob Note" and "Readers Comment." While one instance is insignificant multiply each inappropriate little note by the time it takes to read them, by the number of tutorials done, and it adds up.

I agree with what your saying Pearts (talk) 01:49, 20 July 2010 (UTC)

Clarification Request on cab and flatbed section
It would be helpful if the above paragraph specified WHICH 2 vertices. Perhaps someone who has completed this tutorial can make it more clear. —The preceding unsigned comment was added by 66.177.151.66 (talk • contribs).

I don't understand the paragraph explaining how to create the cab and flatbed, that one starting with: "Delete the proper edge along the top of the mesh where you want the cab and flatbed to be (XKEY)." I don't know which edge the statement is talking about. I can't continue this tutorial because I can't complete this step. Can anyone who has completed this tutorial(or this step at least) explain what the author means in this whole paragraph?

I agree it's confusing, and will attempt to add some pictures Pearts (talk) 03:44, 20 July 2010 (UTC)

Alternate methods plus user comments are COMPLETELY CONFUSING
I'm not sure where the comments begin the alternate method ends etc. please clean up this article, port the alternate method to a new article. as it is I see atleast two if not three different methods all smashed together and sorting through it all is a PITA. as it is you got two methods for the bed, and the pictures alone are mixed up so I see 3 different things involving the doors.

I agree and will sort it all out Pearts (talk) 01:49, 20 July 2010 (UTC)

Adding an Engine Hood - Method 1
I'm having trouble here. When I try to add a loop it gives me an error that reads "could not order loop" and then subdivides the face I tried to add the loop to.''

I had the same problem. For me it was because I changed the jeep design too much so I had deleted and made several faces. Therefore the faces weren't attached to each other so a loop couldn't be made. If that happened then just subdivide the face twice to give you the lines you need and delete all the extra ones and remake the faces. It's more work but I don't know another way to do it.''

I have no idea what the heck this paragraph is talking about, and the pictures don't help, someone really needs to rewrite this that actually understands what is going on. I advise skipping the hood part because it is hard to understand and doesn't look like it changes much.

I hope he talks about shaping the hood with the lines from the Loop Subdivide, and then extruding that profile.

If you don't know, press e to extrude, then type the letter of the axis.

You're basically "drawing" a trapezoid on the hood and extruding it up. Loop divide works parallel to the axes so you'll have a square on the hood after the two loop-divides. Pulling the two vertices that are on the front edge of the hood inwards (along the edge) will create the desired trapezoid. Now just select the face (Ctrl+Tab Faces) and extrude it (EKEY).

Subsurf
If you subsurf the result from this tutorial, you will get a bad looking result, please try not to subsurf the jeep.

Don't subsurf unless you want to edge crease with Shift-EKEY''

Resizing the bed and windshield
Noob, 20th Oct 2008: I found Mesh ==> Vertices ==> Remove doubles is just as good when you bring one or more vertices into contact with one another, like he's done with the tailgate/wheelarch here.

Method 2.2 Multicut for 2.6?
Hi,

I belive multicut doesnt work for 2.6 - is it possible to fix the method?Adam.Elenktik (discuss • contribs) 15:09, 20 May 2013 (UTC)