Talk:Blender 3D: Noob to Pro/Quickie Render

I deleted the phrase near the beginning: "...quick and easy." which is editorial in nature.

CTRL-F12/ALT-F12
It seems under 2.41 (on Linux, anyway) CTRL-F12 renders the animation, and ALT-F12 does nothing. The menus don't seem to reflect this (i.e. on the Render menu, Render Current Image says F12, while Render Animation has no listed hotkey), but CTRL-F12 rendered over and over, incrementing the number in the cursor, (which I assume is the frame count while rendering the animation).

DavidJaquay 17:23, 9 May 2006 (UTC)

This happens on Mac OS X 10.4.7 with 2.42 as well.

--85.164.137.50 20:57, 18 July 2006 (UTC)

.jpg Extention
As of at least June 2006 the windows version of Blender will add the .jpg extention to the file (at least mine does).

Akdom 10:50 June/03/2006

Render shows a different figure from the one in the viewport.
(Reader (Colin Connaughton):- My render is quite different from the figure in my viewport. The viewport gives what I would expect with a cube with one vertex pulled out. The render is a bit like that, but the surface which was pulled out is not planar, it is bent so that it stays with the main cube and then branches off towards the pulled vertex. Is this because of some render setting? Can this be rectified so that the render matches the figure?)

(Reader (Tony): From what I understand about how this works at this point the reason it looks different is because it is rendering the image that the Camera see's not what is in the viewport. If you zoom out you will see a camera as well as a light in the sceen.)

(Reader Colin: Thanks Tony, but I've had a new try on a new cube. The figure and the render are different as follows:- I pulled one top vertex down towards the bottom of the cube. That meant that the 4 top vertices were no longer in a plane. So there is a crease. In the viewport the crease (V-shaped) is along the line joining the pulled vertex and the diagonally opposite vertex on the top. In the render the crease (^-shaped this time) is along the line joining the other two vertices on the top!

I suppose the program must choose one way or the other and there is no reason to prefer either. Also, if the model was finely meshed or if the faces were triangular, it would not matter. So I no longer see this as a problem.)

Reader William: I've gotten to this point and the render window is always black. I have a lamp in the scene. If I render an animation my temp folder starts filling with images, but I still don't see anything in the render window.

Object mode necessary?
I can render just fine if I'm still in edit mode by pressing F12. Is the switch back to object mode really necessary?

Error no camera
Sorry total novice to Blender, the tutorial says to hit F12 to render a model, but I get a Error that there is no camera. Is there a tutorial for adding a simple camera?

Camera exists, can't align with cube
After wading through about all the pages on getting around the UI, I've finally got to the point where I can render something. Hurrah! The only problem is, I keep getting a blank blue page. Some experimentation tells me that the camera is not pointed at the cube, but getting the two to line up is a freaking nightmare.

So, if you are seeing a blank blue page after rendering, the answer would be to mess around with the numpad until you get the camera (the triangle wiremesh) near the cube. I found that num8 and num6 where the most helpful.

Missing pictures
The pictures from that link to the other tutorial on working with cameras are missing...

CMD-Tab on Mac
CMD-Tab on Mac switches between apps, not windows. CMD-` switches between windows in most Mac apps, but this doesn't appear to be implemented in Blender.

Blender 2.5
Will need to start updating GUI info to fit in with Blender 2.5