Talk:Blender 3D: Noob to Pro/Perspective Views

Rhettro (talk) 21:32, 10 June 2010 (UTC)I'm a little unclear on the purpose of this section. The author explains in general terms how one would hand draw a perspective image. Yet for practical purposes, a camera/lens setting analogy would be a better way to explain how blender creates 3d images. Otherwise this page needs some discussion about the horizen line and how perspective drawing tries to simulate how we see things.

"how does the perspactive work?"
dont you think it's need to be title?

216.195.185.229 (discuss) 21:00, 10 January 2013 (UTC)

"Blender only does 3-point perspective, not 1-point or 2-point."

This statement isn't correct; Blender can "do" all three types of perspective

1, 2 and 3-point perspectives are determined by the relationship of the picture plane (camera view) with the object, the horizon and the two combined, respectively.

The Blender user is free to fix the location of the station point and the angle of the picture plane (camera) anywhere in space and thus can create 1, 2 and 3-point perspectives (Numpad 0). Were not these three illustrations in the article created using Blender?

216.195.185.229 (discuss) 21:00, 10 January 2013 (UTC) VKB 1.10.2013

Add lines to indicate perspective
I don't have a working SVG editor but was going to attempt to add dotted lines to the example images so it became clear what was meant by the "points" in the 1-, 2-, and 3-point perspective.