Talk:Blender 3D: Noob to Pro/Mountains Out Of Molehills 2

How to Smooth?
How do I make the texture smooth? I can only generate polygon-looking molehills regardless of the settings in the Materials: Map To tab. What am I missing?


 * The second step of the tutorial (now) has the answer you're looking for. Also, please sign your comments with ~ when you're done so we know who's asking what. - Sendoshin (discuss • contribs) 19:39, 3 March 2011 (UTC)

Great job!
This is a great module. It seems complete and is easy to read and follow. Thanks for contributing this module to Wikibooks. Tannersf 04:04, 5 December 2006 (UTC)

Incomplete Instructions?
With Blender 2.41 on Ubuntu Dapper the result is a flat plane. Is this tutorial complete? Which version was it originally written for?


 * I think the above post [Great job!] was rediculous. Probably so intended.
 * Yes, this tutorial seems incomplete. Probably never finished, which is a shame.


 * I see a few people have had problems with getting just a flat plane. I (another noob :) ) too have had this problem, but then I discovered I accidently added a plane instead of a grid. Therefore, I had just the four corner vertices to displace, which means nothing happens at all (since the texture is scaled to the size of the object). As soon as I replaced the plane with a grid (delete the plane, add a grid, set smooth, apply the material to it) I got a wonderful bumpy surface :-)


 * In other words: read the tutorial carefully and make sure you add a GRID!

Misty Instructions
"By adding some Mist in the World buttons, adding a Cloud Texture to the World and make it blend from white to gray we could get something like this:" At this stage of the tutorial I cannot follow this kind of description. Please explain in more detail.


 * Yes, please elaborate how to get the effects. It was possible to add a cloud texture to the World, but this noob does not yet know how to "blend [it] from white to gray..." so my render shows the fog creeping over the hills as it does in the example.WindsorSpring (discuss • contribs) 16:24, 3 March 2011 (UTC)


 * Experimenting led to finding the "Mist" button on the "Mist/Stars/Physics" tab among the World buttons. Options in that tab, "Start," "Dist," "Height" and "Misi" give control of the effect.  Setting each around 0.3 to 0.4 gave results similar to the example.  We just have to figure how to word this seamlessly into the article.WindsorSpring (discuss • contribs) 16:59, 3 March 2011 (UTC)