Talk:Blender 3D: Noob to Pro/Modeling a volcano

I was wondering, in part of the tutorial when you tell us to subdivide the plane, do you mean for us to subdivide it 5 - 8 time or did you mean to say 15 - 18 times? When I tried 5 - 8 times my volcano did not look like what you had in the picture. When I tried to work with it it did not work very well. Is this an error or is 5 - 8 times what you ment?

-jfireball66

Hi, I was thinking of continuing this tutorial, however I wanted to see if anyone will continue to complete this, or if I have a "go ahead" on this project. If I recieve no resistance by this Monday (March 26th 2007) then I shall attempt to finish this tutorial.

-Spiffy

I think this page needs serious rebuilding. I think using a method similar to 'mountains out of molehills' would be much better than sculpt mode. I think sculpt mode would be a little much for a newbie. I'm going to go ahead and start to work on it that way. Hobo Joe 21:27, 13 June 2007 (UTC)

I started rewriting this tutorial, it will be finished in some days. Morrolan (talk) 15:41, 27 August 2009 (UTC)

Ok, Tut is now in a acceptabe state so I will link it to the main page. There are a little bit too much images, I know, but I think for a newbie tutorial this is ok. As soon as I'm better with particle-systems I will add a new section, how to add real magma. If someone could search for misspellings and incorrect sentences this would be a big help for me. Morrolan (talk) 17:37, 31 August 2009 (UTC)

I've edited some of the tutorial for spelling and clarity. I will probably do a bit more work on it in that direction, and may also rewrite the texture section with a quick realism increase. For magma, I would recommend a fluid simulation, although the volcano is too complex to use fluid sim on (too many vertices). I'll see about writing that. Illusionist (talk) 23:26, 1 September 2009 (UTC)

Thank you for correcting my tutorial. :) I wil probably add some smoke to our volcano in the next days. Morrolan (talk) 16:12, 5 September 2009 (UTC)

I think too many things are being assumed for the user. the texture setting was not previously covered and took time for me to figure out based on an image where it was. "Enter Edit-mode and subdivide [w-subdivide multi] it about 50 to 80 times." where the heck is "w-subdivide multi"? the shape of the cone inside the volcano also affect lighting tremendously. Dracozny (talk) 21:53, 13 October 2009 (PDT)

Perhaps you're right. The texture-section is crap, I know, I'll see about rewritng or deleting it.

The lighting isn't really good but for a tutorial for "Noobs" its ok I think. ;) If you want, feel free to improve it.

[w-subdivide] is probably a bit misleading, I'll correct it. Morrolan (talk) 11:35, 18 October 2009 (UTC)

Hi, absolute noob here. I was working my way through the tutorial and came close to crashing the program. I'm pretty sure I had too many subdivides which is what brought me here. As a beginer, it is best to tell me how many times to press the button. I also scaled the plain though it didn't tell me to. I'm not sure if that was right or not but it was part of the directions for the last project. I disagree it needs more info on how to start the project. Maybe just a warning that this tutorial assumes information learned in pervious tutorials like many of them do. Just my two very noobish cents.

I'm going through the book from the beginning. This chapter has the first mention of lighting as far as I can remember. As such, you should tell the user how to add a lamp. You've simple said: add a lamp (spot). I have no idea where I go to add a lamp. We also have not yet learned to manipulate the camera or render. Chances are that the camera is not taking in the whole scene if and you won't see the crater if it is still set to its default position. Some of us are total noobs here.
 * A little more detail in the lighting please **

Oh, that's bad, thank you for informing me about these things. Sorry I didn't read it sooner, but I'm a little bit short on time at the moment. I'll try explain something a little bit clearer if I find some time. (hope in the next few days) Morrolan (talk) 10:10, 24 January 2010 (UTC)

This is much harder than the previous tutorial pages, it implies a bit of knowledge that noobs wont know (i'm a noob, took me a bit to even add a light) and skips alot of stuff like textures and resizing the spot light -AdamK117

Please Answer ASAP, I need to know how to change the size of the circle from the OKEY and then grab without a mouse wheel. I have a laptop mouse and can't complete the tutorial.

That's bad, I actually have no idea on how to work with blender without a mouse wheel, sorry. Perhaps there exists a solution somewhere in the internet, you might find one. Wish you luck. Morrolan (talk) 16:30, 16 June 2010 (UTC)

I beleve I read that you can set the mouse in the control panel to emulate a 3 buttin mouse, by pressing the left and right button at the same time Pearts (talk) 01:40, 27 July 2010 (UTC)

Hi, You can also use the "Page Up" and "Page Down" keys to increase and decrease the circle of influence or the "O Key"

Niyambhushan (talk) 04:41, 20 September 2010 (UTC)niyam
 * nor value at .50 makes no sense. i pushed the pedal down to 50 and got a stunning-looking volcano. try it.**

Volcano Chapter
The whole lighting issue around the magma needs to be more clear, there seems to be conflicting info in the chapter. Each method for lighting the magma needs to be spelled out better and needs to include images that help explain the method.

The materials section needs a translation into 2.5 as the whole materials/textures thing is handled quite differently.

Cheers,

John

Hopefully this is fixed now. Each suggestion was basically recommending a different lamp type (spot, area, etc), so I got rid of the narrative forms and made a list of instructions. I tried incorporating all of the edits, but I left out the user who mentioned SpotSi since I couldn't figure out what that meant.

The materials section has been updated to 2.6.x, but as I am learning 3D modeling for the first time as I go through this tutorial, this section is most likely uninformed / incomplete. SgtBursk (discuss • contribs) 15:01, 22 April 2012 (UTC)

Vandalism
I saw something that struck me as out of place, the sentence was: "We are going to model a volcano using the proportional edit fallOUT 3 tool." I checked the revision history and falloff had become fallOUT 3 with the most recent change http://en.wikibooks.org/w/index.php?title=Blender_3D:_Noob_to_Pro/Modeling_a_volcano&oldid=2169051. I changed it back and it is pending review. I am pretty new here so if I have made a mistake, I am sorry go ahead and revert Lxxxv (discuss • contribs) 18:21, 19 September 2011 (UTC)