Talk:Blender 3D: Noob to Pro/Modeling a 3D Parachute in Blender

Big hole at the top
At the end I have a big hole at the top of the parachute. Could someone explain that please?


 * I've fixed the steps, it should work correctly now, follow the pictures Pearts (talk) 00:59, 29 July 2010 (UTC)

Start off with a UVsphere
Why does the tutorial provide such a complicated way of making the parachute? All you really need to do is delete the default cube, add a UVsphere, delete half of it, extrude four opposite edges downward and merge at center. Takes around 20 times less time and provides a much nicer looking parachute imo.''

why working from a cylinder?? Just make a UV sphere (in the right orientation - "poles" alligned on Z axis). Then, looking on side orthographic view, use the box selection method (Key B) to select all the vertices "south of the Equator", then delete vertices (X -> Vertices). The ropes can be made as described above. Another noob: That would work, although note you'll not have as much control over the chute's shape that way; in fact, it'll produce a rather different shape that way.

Start with a cylinder
An alternative method to make a parachute. Start with a cylinder (basic settings), delete the center vertex on the bottom. Press B-KEY and select the bottom vertices, then press SKEY and scale to a value of 2. Extrude down to a value of 1. Subsurf the result and that will give you your basic shape. Next, select the four corner vertices and extrude down as stated in the tutorial. Select all of the edges created by the extrusion and press SHIFT + EKEY to edge crease using a value of 1. You now have a completed parachute (that happens to look identical to the tutorial).}}

Start with a circle
Instead of a cylinder you might want to add simply a circle, and jump directly to the next step.

Solid on the bottom and not concave
I followed the instructions and the resulting parachute is solid on the bottom and not concave as it should be (am I the only one with this result?). Anyway, I fixed it by going to the bottom view (Ctrl, NUM7) and deleting the vertex in the middle of the bottom view. Now it is nice and concave!

Touch of finesse
At the first circle (or cropped cylinder) I subdivided every other edge and moved those vertices inward on the XY plane (grab and then SHIFT-Z). these add some crinks to the parachute. In addition you can make a nice fabric texture with wrinkles, at your own discretion. -->Dagonite

Nothing new
There does not seem to be anything new in this tutorial that was not covered in previous ones. Not sure why it is here.