Talk:Blender 3D: Noob to Pro/Model a Low Poly Head

Confusing
The second part - the subdivision - is very confusing. It is not clear which edges are supposed to be selected and how often they should be subdivided. Even with the help of the good, numerous screenshots I couldn't reproduce the model. 205.201.100.227

Very bad page layout. small screen-shots, and staggered between left and right side of the screen. I can't even tell what I'm supposed to be doing. 68.82.83.197

Note from new user: This tutorial is definitely one of the more badly written ones, if only the writer had kept it simple. I reproduced the model, albeit in a rather exasperated state.

really confusing and doesn't really teach some thing new... I suggest to re-arrange it and put it in an earlier section of this unit...

I agree! I've done what I can for it. Pearts (talk) 16:26, 1 August 2010 (UTC)

When I subdivide and set smooth my nose is highlighted by a dark ring. Any reason why?Rupoe (talk) 16:46, 26 August 2010 (UTC)

Nevermind... I guess it's not a big deal. It's not there when I render.Rupoe (talk) 16:49, 26 August 2010 (UTC)

Poly Count
It is a good practice to keep the number of triangles to a minimum. I think this tutorial should be tweaked so that it doesn't teach people bad habits. ie. it use edge loops and no tris - the pictures show a lot of good effort though. Venar303

Steps to do this need to be added, who knows how? Pearts (talk) 16:25, 1 August 2010 (UTC)

You need to use proper topology, etc. blendercookie has a very good explanation of this: http://www.blendercookie.com/2010/01/28/topology-overview-the-head/ Untitled2 (discuss • contribs) 22:44, 29 August 2011 (UTC)

Images
It would be easier to look at and better to download for low-bandwidth and non-flatrate users, if the images showed only the necessary parts instead of the whole screen. You can render each viewport individually, and save the render as JPEG for example. DanMan

I've trimmed down all the images Pearts (talk) 16:24, 1 August 2010 (UTC)

Crowds
This might be great for rendering crowds at a stadium - a sea of faces. Perhaps wrap some sort of face image around each head.

If you have lots of heads (several thousand), and they were at a distance, I would even not bother sub-surfacing, to reduce render time.

Add a low-poly chest. And some legs on the front-row.

Necessary.
I just wonder, how this far in the tutorial, a simple project like this is included so late. To be honest so far in this tutorial and, I enjoy this tutorial more than any other blender tutorial out right now, I have learned all the basic functions and tools of blender to be able to easily create this face with my own knowledge. So what i am asking is this, Does anyone feel that this page should be placed a little earlier in the tutorial? Honestly in my opinion it was just a bump in my road to more advanced things,which I'm eager to learn now.Thebigba (talk) 05:30, 8 November 2010 (UTC)

I 100% agree with you. I also go through each tutorial with passion and after the tank tutorial this and the one before seem like a huge joke. Also the result from this tutorial is neither astonishing nor does it yield any new techniques.

Also I am quite confused why his surface at "Make the facial features" becomes subdivided, if he only subdivedes the edge (at least in v.2.67 only the edge becomes subdivided - as expected). Even though this seems to be the weakest tutorial so far, this whole book is still amazing.Adam.Elenktik (discuss • contribs) 19:16, 21 May 2013 (UTC)