Talk:Blender 3D: Noob to Pro/Making Fire

This is my first attempt at wikibook content, using some material that I'd already prepared for a Web-based beginner tutorial. Apologies for hijacking the existing (content-free) ToC entry and feel free to relocate the content under a different header.

More to come. --Chw333 22:16, 30 August 2005 (UTC)

Okay, I think I will do the tutorial, taking photos to illustrate what you are saying. And also if I have some difficulties, completing it. Anyway, it looks like a good tutorial ! Keep up the good work ( well me too :P ) -- Totophe64

Definately needs some images

I followed the tutorial exactly, but my particles look like translucent circles, instead of blending into one "puff".

Is there any way to add a blurry heat effect to this? Not just limited to the fire, but for other models as well?

Randomizing the initial velocity
To randomize only the norm of the initial velocity and not the direction, you can use a clouds texture.


 * Give the emitter a material
 * Create a texture for the material.
 * Activate PAttr in the MapTo panel.
 * Activat Life.
 * Set DVar to zero.
 * Use a clouds texture.

This creates a scaling factor for the initial speed, so you have to give the particles initial speed another way (e.g. with the Normal value in the particle physics panel.)

--SoylentGreen (talk) 14:56, 19 March 2009 (UTC)

Animating alpha
Someone wrote: (noob note: can someone show us how to do this.)


 * well, it is explained directly below. --SoylentGreen (talk) 15:05, 29 April 2009 (UTC)


 * I had some difficults too (following the book end to end). But I managed to do it. 2 things I would highlight there: "move the mouse cursor over the button window" and to see that pretty curve you must change the box in the IPO from object to material (I didn't know that). Should this info be written in the book? --Rgriffogoes (talk) 15:28, 07 May 2009 (UTC)
 * Basically this should have been explained somewhere here Blender 3D: Noob to Pro/Basic Animation, I'm afraid that section is missing quite a lot. --SoylentGreen (talk) 15:58, 7 May 2009 (UTC)
 * That's what I thought too... As I am still more a noob than a pro, soo I wait my knowledge on Blender improve before trying to write anything. Rgriffogoes (talk)  18:48, 7 May 2009 (UTC)

Okay, I still don't understand about the particle material being mapped to an individual particle's lifetime? Someone pls. explain more clearly? 492star (talk) 01:26, 26 April 2010 (UTC)