Talk:Blender 3D: Noob to Pro/Landscape Modeling III: Exporting as a Heightmap

Anyone know what might be happening here?
I don't know if anyone has received this issue but in the step of changing the Map Input axises to all Z. I found that when I rendered the image it just looked like the gradient of white to black. I had to set all the axises to Y to achieve the heightmap. Anyone know what might be happening? I tried doing it twice and got the same result.
 * Not sure. In the version I'm using (2.44), Z is the up axis.  Perhaps in newer versions you can change which axis is up.  I know that was some feedback to the Blender Foundation not too long ago, and they may have taken it to heart. Moohasha (talk) 20:31, 15 December 2008 (UTC)

Shortcut?
Can't you just skip the entire adjusting the camera section and just take a screen shot from the shaded above view, and crop out the extra with whatever program you like? I would show my results, but this is my first time editing on this site, and I cant figure out how to add pictures... Oh wait! I just noticed the plus of having the export as the exact size you need, so you don't have to resize, is that the only benefit?
 * Yeah, that's the main benefit. Graphics engines really like textures to be in powers of 2, so by setting up the camera and capturing the rendered image, you can save it as a 512x512, or 1024x1024, or whatever else real easily.  And sorry for the delay.  I haven't checked this article in a long time! =P Moohasha (talk) 20:29, 15 December 2008 (UTC)