Talk:Blender 3D: Noob to Pro/Landscape Modeling II: Texture Stenciling

Trouble adding more stencils
Hi guys, I have some trouble, please help me! In your tut we use 3 textures and 2 stencils: works fine. BUT 4 textures and 3 stencils will cause, that the last stencil/texture does not work,means that in my last stencil the 4. texture will not be shown but therefore the 3rd.


 * texture_1
 * stencil_1
 * texture_2
 * stencil_2
 * texture_3 // texture_3 is also shown in stencil_3-areas, where actually texture_4 should be
 * stencil_3
 * texture_4 // texture_4 does not appear

thanks!


 * I'm not entirely sure I follow, but be sure that your new stencil is applied to ALL previous stencils. So if you add a third stencil, say a white circle in the middle of a black background, then both your second AND first stencils need to include the white circle, not just the previous one.  Also, be sure that for your 3rd stencil, you've gone the the MapTo tab and deselected Col and selected Stencil and NoRGB in order to treat it as a stencil.


 * I've looked in multiple places and asked plenty of people, but I can't figure out how to combine the two separate stencil images. If they were far apart, I could copy/paste, but in my design (not quite like this one, but similar) they're touching each other.  What software should i use, and how do I use it?  Thanks!  11/13/2009


 * By the way, I edited your post to make it a little easier to read.  Moohasha 14:00, 10 October 2007 (UTC)

Thanks for answering. curiously i fixed it by exactly not applying the new stencil to the older stencils.


 * Hm, not sure what that did, but glad it worked for you. :) Moohasha (talk) 18:47, 6 April 2008 (UTC)

Multiple Stencils
Could someone please post what sequence the textures and stencils should be organized in? E.g. grass, dirt, stencil 1 etc. Thanks

Never mind, I think got it:

Grass

Stencil 1

Rock

Stencil 2

Dirt

Right?

ANSWER: yes, first the stencil then the texture as written in the tutorial:)


 * Right, as the tutorial demonstrates, the order is TEX1, STEN1, TEX2, STEN2, TEX3... Moohasha (talk) 18:46, 6 April 2008 (UTC)

Making The Sky?
I wonder if someone could explain how to make the sky in the final picture? i go to shading -> world buttons and load a sky texture but i still get this homogen coulor background. how do i change this into the loaded sky texture? thanks for any hints. Hello?

edit: Yeah i got it! Its easy. Add a plane, scale it so its in the whole view of the camera. Add a skytexture. I wonder if you should note it in the tutorial?
 * That's one way, and works for still frames, but difficult to keep up if you want to make an annimation. The way I made the sky for this tutorial is this:
 * Select the camera in the 3D-viewport
 * Goto the Shading panel (F5) and add a new Texture
 * Make it an image and load in a cloud texture (or use whatever texture you want)
 * Within the Shading panel, goto the World Buttons (It's the button two down from the Texture button. Has a picture of the world)
 * In the Map To tab on the far right, deselect Blend and select Hori (for horizon)
 * In the preview tab, make sure Real and Blend are deselected, and Paper IS selected.
 * So what did that do? You basically applied a texture to the camera object.  To be honest, this whole process is a little confusing and dificult to get right, because you basically want to map the texture to the inside of a giant sphere that is behind everything else, so getting it to look good can be a little tricky.  It's been months since I did this, so I may be a little off, but that's the general idea.  Hope that helps. Moohasha (talk) 18:44, 6 April 2008 (UTC)

Rock Texture?
Just wondering why you didn't provide a rock texture. Great tut other then That. But isn't there a easyer way to add textures to objects like that. Kinda like in Hexagon?

I was experimenting with the multiple stencil idea. I followed the directions to the nth degree but the outcome was unexpected.

The location of the stenciled texture was reversed (see below). Any thoughts?

Problem with reversed stencils.
I followed the instructions and ended up with my stenciled landscape displaying correctly in the preview window but when rendered, the stenciled area and textures were reversed. It was if they became a mirror image overlaying the ground. Any ideas anyone?

I tried to provide a screen shot but can't figure out how.

reversed stencil
I had the same problem. Than I discovered that there is anothere texture panel when you push the material button it appears far right. There I erased the textures and loaded them again and changed the preview button to "sphere" then my wonderful mars-mountains appeared :-)

Bumpmap
I think you should make mention of the Bumpmap feature "Nor in object mode" as another method of adding realism to your map. I would write that in myself, but I'm still a bit of a noob myself, and it's not my tutorial.

One texture instead of three
Is there possibility to export final texture (mixed from all three) to one file? I need to export the model to .obj file and it seems that .obj does not support multiple textures.

blender version trouble
I am having a great big trouble following this tutorial. I'm currently a blender 2.70 user but this tutorial seems to have been outdated and I could not follow the tutorial at all. I tried to find similar tutorials in using multiple textures but I could not find the typical tutorial as this one. If anyone could suggest a way I could get this working in my version of blender it would be really helpful. I will also try to update the tutorial for blender 2.7 users since the wiki tutorials are really popular. Lindlawlet (discuss • contribs) 03:31, 3 November 2015 (UTC)