Talk:Blender 3D: Noob to Pro/Intro to Bezier Curves

In the begginning
I made this page to clarify exactly how curves work in Blender, because I felt it is lacking from other places in this book. When it is finished, it should make the following tutorial make more sense.

Bevel Objects
The section "Bevel Objects" needs more clarification with the aid of some images to illustrate the effect of the bevel object dimensions on different distances of the beveled age.

I couldn't understand what this topic was supposed to do. Could someone explain better and include images? Thanks...]

I couldn't understand this either. Heck, I don't even have a typable field in 'Curve and Surface'... Help on this section would be extremely useful...]''


 * After you finish making the filled shape exit to object mode.

Then add a curve and rename it to bevel or anything under the Link and Materials tap or just use the given name of the new curve. Then deselect the new curve and select your filled shape.


 * With the filled shape selected type in the name of the new curve that you have just created in the BevOb: box. It is under the Curve and Surface tap at the lower right corner.

Hope that helps :)]''

Noob Edits and Observations: Bevel Objects, as noted, create a torus from the original curve. That is, they create a 3-dimensional "donut" shape and the shape of the bevel object determines the cross-section of the torus, or "donut." The text points this out, but not early enough to give an overview. Some experiments show that: 1. Bevel objects exert their first influence from the outermost left side of the figure first. The left side of the bevel object will determine the outer contour of the solid object. 2. The placement of the Bevel Object in relation to the original curve does not seem to matter; the Bevel Object can be to the right or left of the original curve. 3. The next inner curve will be transformed to a torus from its left side with a cross-section that is the mirror image of the bevel object. 4. For complex figures with many nested curves, it appears this mirroring will alternate with each curve as one goes inward from the outermost curve.WindsorSpring (discuss • contribs) 17:36, 26 January 2011 (UTC)

More "tutorial like" version
As I noted on the main page, I am currently working on it to make it more "tutorial like" with more images and easier to use. If I end up not finishing the project, someone can take over, and then paste it on to the main page when it is complete.

Also, I have no problem with other people slaughtering my text with massive edits or revisions. --IqAndreas (talk) 04:27, 23 August 2008 (UTC)

I will attempt to merge them, and have the other one deleted Pearts (talk) 21:19, 5 September 2010 (UTC)

Move from default plane
I'd like to know how to move a point out of it's default plane.

be sure you have the both end points selected, then use RKEY to move it around it's axis's Pearts (talk) 21:23, 5 September 2010 (UTC)