Talk:Blender 3D: Noob to Pro/Image Textures

Maybe
We could put something up here thats has to do with procedural textures IN BLENDER, instead of just what tey are? This book really falls apart near the end

PLZ help
I'm trying to make a globe... that is, a sphere with a map on it, but the map won't cover the whole thing and on the other side, it's reversed!!! Help!!! :O 74.185.212.232 (talk) 14:55, 13 April 2009 (UTC)

gah what a let-down
the last section is titled "Mapping an Image Texture to an Object" but it never actually explains how to do the the title implies. As the guy above said, this page falls apart at the end. It was good until here. What a disappointment. 93.233.101.104 (talk) 01:43, 30 November 2010 (UTC)
 * I agree, very disappointing. This was one of the most important steps in what I was hoping to be able to do, too... Hoping someone will come along soon and re-write the page with all the missing info filled in. The only step I can't complete is changing the texture type to an Image texture - I think the rest is manageable with the existing info, but I can't for the life of me figure out how to do that one simple step... 75.165.70.161 (talk) 02:24, 3 January 2011 (UTC)


 * I have to agree with the gripes regarding "Mapping an Image Texture to an Object". Not only do the instructions not make much sense, they appear to be sorely outdated as the hot key presses don't produce any selectable options. Images would really help to give the reader some idea of whether they're on the right track or not.66.68.135.122 (talk) 20:18, 7 February 2012 (UTC)

this video explains
this video explains it in a round about way but still does a better job then the page

http://www.youtube.com/watch?v=obB9T3jXlak

hopefully fixed
I felt the same way... the explanation did not work... but I already saw the above mentioned video and tested and rewrote a new explanation... so HOPEFULLY that will fix the page. It's not advanced with UV mapping or scaling or anything, but it's appropriate for the early section of the book.