Talk:Blender 3D: Noob to Pro/Furry

New version March 2009
I' will try and update the tutorial for v2.48a. --SoylentGreen (talk) 11:55, 20 March 2009 (UTC)

The eyes and mouth
HElp!Did this happen to anyone else? when i finished the painting for the mouth and eyes, on the render, the hair is gone and i am left with ha blank spot where they should be, but The background, like the color of the emitter is the same zebra pattern, can anyone tell me why this happens? I use 2.49a

Lost and... lost
Maybe it's because of v2.49b, or I'm an utter newbie, but I ended up in a total mess. I Managed to load the zebra!!! But it was tiled. Wasn't I working on another texture and material when I loaded the stripy horse flesh... I'll never know. Painting the face? How...I had a big zebra crossing in the way. Needs to be a little more newbie friendly but... maybe I was tired and missed something. --94.172.14.8 (talk) 19:54, 7 October 2009 (UTC)

PAttr
I'm using Blender version 2.49b (current stable). When trying to modify the hair length with a texture, I am told to activate the PAttr button in the Map To tab. However, this button doesn't appear to be there. Does anyone have a suggestion on this? --Erispre (talk) 17:20, 27 November 2009 (UTC)

Solved: It appears I have not correctly applied the materials. Precisely following the instructions works perfectly well. --Erispre (talk) 18:19, 27 November 2009 (UTC)

Texture
Somebody wrote:
 * (noob note): I'm trying to follow you on this, but you just say "add a second texture" what texture should I add? The image you show for the rest of the steps doesn't seem to match up with any of the options I can select.
 * First you add a texture, without choosing it's type. Than you set the material options for the texture. And a last you select an actual texture, here a blend-texture. --SoylentGreen (talk) 16:18, 9 December 2009 (UTC)

Using a texture to create the face/pattern
I tried this bit multiple times and never got it to work. There is a lot of switching materials and textures, none of which is very clear to me. I've worked my way through the whole book and this is the first part I absolutely cannot get to work. I simply don't get why I'm doing the things I'm told to, and they don't seem to work in the end anyway. Why did I create a second material after "fur" in object buttons and then go to materials buttons only to delete the data block link to it? Then create a new material there and name it "emitter"? I'm totally clueless. Then switch back to fur and create a new texture, "furlength" with no type but map input UV and map to the Particle Attribute stuff? Lost... (2.49b)--WithAlligators (talk) 22:08, 4 March 2010 (UTC)

It's true, the step seems redunant, but you should follow the steps as provided. I have just completed the Tutorial with pretty good success. The face is a doozy but things to remember:

Emitter = The UV sphere you build. If you never rename it, fine, but make sure it that whatever it is called, it is linked to. Image 3A is hiding the OB entry, but make sure that has the OB sphere or whatever named in it.

I have now a brushed version of picture 4.D, but cannont get the final image with the orange eye's & mouth. That part is proving elusive. (2.49b)--Naxius (talk)15:13, 10 March 2011 (+10GMT)

Strand colour
The article says you can change the strand colour differently to the face colour but how?

I think what you have to do is apply the texture of the strand as described in the tutorial, then go into editmode, select the vertices of the emitter, make another material, and apply it to the emitter.

Could we get an update?
Blender has changed a lot in the past few years, so maybe it's time to update this page. It's rather confusing and frustrating for a new user to look at this page and try to understand what the original author was trying to say. SweetS (discuss • contribs) 03:38, 26 October 2011 (UTC)