Talk:Blender 3D: Noob to Pro/Die Easy 2

Start with a beveled cube
Here is the first confusing sentence, I do not understand because I got 2.46. When I click on "bevel" I only can bewel the cube. There is no "Recursion" dialog or a level on the screen. Secondly, when I press Enter and I want to bevel again - of course - it bewels inside and not the edges of the cube as seen in the picture.

Either my eyes are getting bad or someone has to add a sentence referring to Blender 2.46 in this passage. I also do not get the point at the same step (beveling the cube) in the "Die another way" tutorial. AriesT (talk) 17:11, 26 August 2008 (UTC)

Do we really need two pages on how to do the same thing? Especially when one has been changed to be based on the other so that it's basically the same thing, the same way? 07:16, 29 July 2009 (UTC)

Looping troubles in 249.2
Don't ask me why, but the removal of looped edges needs to be done twice every time in my version (249.2). After the first time the selection just expands to the neighboring edges. Selecting the right edge again, then looping again and using x->edge loop again does the trick. And also select only visible needs to be turned on, not off! Otherwise the looping trick won't work at all.

it worked fine with select->edge loops, for me in 2.49b Pearts (talk) 03:02, 12 July 2010 (UTC)

First method
--MSK61 (talk) 12:44, 23 April 2008 (UTC): I think what's meant here is to select five vertices, one at each spot center. The above description may be interpreted as selecting five vertices(the center plus 4 corners) at each spot of the five spots.

--CamStone (talk) 13:19, 25 Jun 2009 (UTC): Nope, you're supposed to be selecting faces: the five faces that will be the spots on this side of the die.

Mast3rlinkx (talk) 23:31, 28 January 2010 (UTC): CamStone, you're one step behind. MSK61, the original editor said the same thing you just said.

When building the die with this method (method #2) I do not see the benefit of dividing and subdividing the faces for the spots. Learning the method of doing so was valuable for future work, however it is unnecessary to do so in order to create the desired effect for this exercise. Instead simply select the faces that will be used as spots and extrude them inward by the prescribed number of units (either .17 or -.17 depending on the side).

I followed the steps diligently in 2.49b, including the three different methods by assigning each method to a different face of the cube. the end result on each face looks like ugly cardboard holes, carved out from inside to outside. the creasing left a black spot inside the negative extrusion. am going to move to the video tutorial before i attempt to fix this. Have also saved the multi-knife cut version of the beveled cube as a separate file so can start again and perhaps catch the mistake.

Niyambhushan (talk) 03:29, 21 September 2010 (UTC)

Both the first and second methods include a step where you start to extrude each pip, then cancel it, before splitting into triangles -- though I think hitting ESC at that point only cancels the movement of the extruded face and still leaves a copy there, which every other tutorial I've seen warns about. I can see that the results are very different based on whether you perform or skip this step (it seemed like a non-operation, so I only did it on the first face and skipped it on the other five). Following the step gives you more distinct-looking cutouts at the subsurface step. But I completely fail to see why this step would make any difference. It would be nice to have a bit of theory to go with that particular strange action. --BrianEnigma (talk) 17:37, 3 January 2011 (UTC)

I completely agree with BrianEnigma. It doesn't explain what the extrude + ESC does. I'm just following the book from the beginning to the end and this part is puzzling. Can someone add an explanation? I don't quite understand what it does so cannot add an explanation myself. If hitting ESC only cancels the movement of the extruded face leaving a copy there, isn't it the same thing as hitting ENTER without moving the mouse after pressing E for extruding?! Freis (discuss • contribs) 22:02, 24 March 2011 (UTC)

Second method
If we're extruding and pressing aren't we doubling up the vertices? This works in the first method because we merge all 4 newly created vertices into a central point, creating a central vertex; but in method 2 we subdivide the face to create the central vertex, leaving the doubled up vertices in place. I'm still learning Blender so I'm wondering if this is intentional for some reason, perhaps it affects the subsurf to give a nicer edge? I don't know. If this is intentional, can an explanation be included? Lxxxv (discuss • contribs) 21:18, 20 September 2011 (UTC)