Talk:Blender 3D: Noob to Pro/Dicing With Depth

This is a replacement for these two old tutorials: Feel free to re-examine them, in case there’s anything else worth salvaging, that I may have missed.
 * Die Easy 2
 * Die Another Way
 * Ldo (discuss • contribs) 07:02, 30 May 2013 (UTC)

Why do we triangulate the bottom of the pips?
I tried just extruding inwards without triangulating the bottom of the pips and there is no real difference between the two ways after aplying the subsurf. Why is it done that way? Ee.asm (discuss • contribs) 08:14, 9 August 2013 (UTC)

'Making the pips' problem
As a noob I couldn't say the three suggested methods took noticeably different times. More importantly, Method 2 definitely did not work - possibly because the diagonals I got were not all in the same orientation. I guess that screwed it up. So methods 1 and 3 were fastest!

My results were slightly different
When I followed these instructions using Blender 2.78, OSX El Capitan everything was as described until I did the edge creasing. Then my pip holes were no longer round dimples, but became square divots; nicely smoothed edges, but definitely square. I used the Poke Faces method to create them. See Die Exercise for final appearance and note that the pip material also is displayed as squares of colour, not circles as in the illustrations here. I assume that as a raw n00b I did something wrong... or could it be a version issue?

Tazling (discuss • contribs) 21:15, 14 November 2016 (UTC)