Talk:Blender 3D: Noob to Pro/Detailing Your Simple Person 1

I had to look for a while to find the set smooth button, it would be nice to give a description of where it is such as "in the 'Link and Materials' group of the button window." --Kevin

When I use the setsurf command only the lower part of the first created leg is smoothed out -- I feel as though I followed the instructions well to this point so I'm a bit puzzled. --Travis

Annoyances
My mans head appears to be a seperate entity from the model itself. How do I merge it with the model so I can proceed? I succeeded once, but the guy just turned into circles and wouldn't turn into one smoothed surface like it should.

A Strange Error...
When I used the setsurf, I had two small problems. My model had a bump on its arm, which I realized was caused by some extra edges that had somehow been accidentaly created and become attached, and were warping the arm out of shape. That was easy to fix - I jsut deleted the edges. But I've also had another problem I haven't been able to solve yet - one of the arms didn't become rounded - it just ends in a flat circle, although the edge is smoothed. Does anyone have any idea why this could have happened, or what I can do about it? I know it's not that important, but now I'm curious! Oracleoftruth 05:56, Jun 9, 2005 (UTC)

Possible Solution...
My hunch is the same thing that I did in error -- you need to make sure that when you're extruding that you actually select all four vertices. If you keep the view in the front view and select the two visible vertices you aren't extruding the region. You'll know if you're extruding correctly if the option box asks what you want to extrude -- it needs to have the "region" option in there. Rotate your view and be sure to select all four vertices -- using shift+R.click if you have to. That was my error at least. - Travis June 9th, 2005


 * That seemed to work, although that wasn't exactly the problem I was having! Anyways, my person now has lovely round arms, so all is well.  Thanks. --Oracleoftruth 17:12, Jun 9, 2005 (UTC)

umm my whole guy turns to circles
Ok so I sub surface and my whole guy turns to circles sorry for spelling 2:00am.....oh and I selected nothing and same result...also i tryed selecting the head and body...Same thing....And then the head alone....still the same thing lol...... but all the same results, so what do i do! thanks a bunch

David.S

P.S ausome Tut so far


 * Weellll... it sounds like it's working!  When you turn on subsurfs, he should no longer be blocky, but rounded, like in the pictures provided.  Your draw mode might need to be changed; try hitting the ZKEY to see if that makes things a little better for you.  --Spiderworm 15:33, 15 July 2005 (UTC)

nope it all turns to blocks to sphere and the head gets smother thanks David.S


 * That's what it's supposed to be doing. Post a screenshot if you're in doubt.  --Spiderworm 02:30, 16 July 2005 (UTC)

I've had this problem with the faces turning into circles. I pressed exclude doubles and the problem solved

Where is exclude doubles???

I have same circleproblem
Guy turns in separate circles. Does anybody know why?

Similar problem here. For the life of me, I can't figure out how to merge several shapes together to make a single object. On the extrude, I somehow ended up with small gaps between the squares, although I did end up extruding off of the whole object instead of the face (trying a different, yet similar simple shape). If there's some way to merge several objects into one for the purposes of the subsurf, here would be a great place to add it or link to it.

Optimal Draw button
The paragraph discussing "Optimal Draw" is confusing. It seems to mix discussion of Optimal Draw with the Apply button.

Also, in Blender 2.42a, "Optimal Draw" is now a bar just below "Render Levels" in the Subsurf part of the Modifiers tab.

Can't find subsurf button
I have no subsurf button in my mesh buttons panel. I see Auto Smooth, Degr: 30, TexMesh:, Centre, Centre New, Centre Cursor, etc. Am I lookin in the right place? I'm using a 2.40 alpha release.


 * I have the same problem. i think its just because we're using the newer release. if i figure out how to do this in the newer release i will add it in.

Guys I figured it out, All You have to do is type in Shift+The letter "o". and thats it then your subsurf button will appear. Hope that helps it sure helped me! peace, printf("Joker:)");

You have to click on "Add Modifier" in the "Modifiers" panel. Then click subsurf.

Yet Another Strange Error
Well, my guy looks odd : only the last built cube (right "foot") is "subsurfed" (no pb with the head thought, previously sphered with no pb). I have no doubles, tried to select all the cubes etc... all I got is quite a loosy pirate :/

please help, I want a ninja !

-- idDxD (Jan 19 2006)

solved, had too much duplicated verticles.. but smoothing is very shy, rounds hardly the edges, and not the extremities

Solution if some sides don't get rounded
Somewhat later in the tutorial (with the hat), you use Remove Doubles. This button is called "Rem Doubles", and it's in the Mesh Tools tab. Turns out, a lot of the "why isn't this side rounded" problems are a result of extra vertices that you can't see! So click that button. I tried it with the sample file you can download (which had a couple of face-not-rounded errors) and it fixed it up! Hope that helps. --Nanodeath 22:53, 11 February 2006 (UTC) I had trouble when I had not extended all the vertices of the cube. I had to switch to different views to find and select those vertices. Then in the menu that pops up I had to select region i.e. to extend the whole selected region. Thanks Vinod Isaac Vinod Isaac's Home Page

Fix page please?
The page seems extremely messy, like it's been drawn all over with slight comments. Could it be cleaned up by someone with exprience please? I'm finding it difficult to follow because comments like "in latest versions try X Y Z", when I've just tried Y Z. Wouldn't it be best to just assume people are using the latest version?

Set Smooth Error
I'm having an odd error when I press "Set Smooth". Everything looks okay, but some odd triangles are appearing on my figure's head. Here's a screenshot (Download it, don't click preview). Interestingly, when I render it, it's fine. Any ideas?

No Boxy Cage?
For some reason when I'm in edit mode there's no box cage around my subsurfed model. Just a bunch of new edges, which I think would make the next tutorial rather difficult. I tried playing around with a few things in the subsurf menu to see if that changed anything, but nothing seems to work. I'm using ver 2.49b if that makes any difference. To be more specific, if I switch bewteen edit and object mode before I hit "apply" it has the boxy cage, but as soon as I hit "apply" it goes away. Clicking the little circle button mentioned in the tutorial makes no difference either way. Is it a setting I may have accidentally changed?

Optimal Draw
I too have the same problem as the one described in "Set Smooth Error". I believe it might be related to the fact that I haven't selected the Optimal Draw button. Where can I find this button in Blender 2.57? (Thanks for the help).

Is there a step missing between the last module and this one?
At the end of the last module, the simple man has 3 cubes extruded out as each arm. However, the image in this module seems to have five cubes extended out as each arm though there is no step that asks us to add more cubes. Its fine for this module, but in the next module, while chopping the forearm off to raise it, the body gets very disproportionate with only three cubes (after bending the torso and chopping off the last cube that was the forearm, the forearm is extruded up from the biceps. (It is possible I missed a step somewhere, but I don't think so).

High-poly?
This term is introduced without any explanation of what it means... and I sure ain't got no idea about its meaning. Maybe someone could put something in brackets after it.