Talk:Blender 3D: Noob to Pro/Creating Pixar-looking eyes in Blender

twofingers 19:16, 1 February 2007 (UTC) Something's wrong here... Ray Transparency and ZTransparency cannot be turned on in the same time and 'SpecTra' is stricte Ray Transparency tweaker. I would personally add some Ray Mirror for cornea so it shows seen objects when close up.

Wouldn't a simpler (at least to understand) way for making the iris be this: Create a new mesh "tube" with 8 vertices, then select one end of it and resize it. Then shorten the tube until you have a concave disc with a hole in the middle.

Could someone please put detailed instructions on how to model each piece of the eye (with pictures)? I have no idea what the writer(s) is talking about. Sayibng "I won't go deep into modelling of each element - it uses Blender's subdivision surfaces and it's quite simple as you can see." really doesn't help noobs at all. I've been struggling wiht this for and 2 hours but I still have nothing but the eye white. ~frustrated noob

-If you haven't read the previous tutorials then you shouldn't really be able to understand it ;)

Cornea
This tutorial makes no reference to curving the cornea, or even what shape it is supposed to be of. I assume it is supposed to be a circle, similar to the iris, but this time curving it outward from the eye. Is this correct?

Try creating a new sphere and then delete everything except the tip with triangular faces.202.153.251.2 (talk) 12:39, 22 February 2008 (UTC)

=Iris= at the bottom of Materials > Iris someone has put in "you had better follow rules" for no reason, at least that is what it looks like. --Jawboot (talk) 12:45, 25 June 2008 (UTC)