Talk:Blender 3D: Noob to Pro/Creating Basic Water animation

Hi Jogai,

I'm happy about your interest in my tutorial. You write that the license expressly protects authors "from being considered responsible for modifications made by others" while ensuring that authors get credit for their work. As long as that is provided I'd be glad to be part of Wikibooks with my tutorial. So, you have my permission.

Greetings Roy

Wouter Dingemanse schrieb: > /Roy Schulz /, > > I really liked your tutorial (Blender  Tutorial: Water)! I found it very informative and useful. I would love to use it in a project I'm involved with called Wikibooks, so I'm seeking your permission. > > Wikibooks http://wikibooks.org is a collection of free non-fiction books (only textbooks so far) that is collaboratively-edited by volunteers from around the world. You might have heard of our sister project, Wikipedia ( http://wikipedia.org ), which is a very large online encyclopedia that, in less than four years time, amassed over 400,000 articles - just in the English language version. However, the Wikibooks project is just starting to write our first textbooks and we hope to duplicate Wikipedia's success in about the same amount of time. > > I'd like to include your materials in this Wikibook http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro. To get a sense of the freedom of Wikibooks, you could even edit this without registration right now. > > However, we can only use your materials if you are willing to grant permission for us to use your above referenced work under terms of the GNU Free Documentation License. This means anybody will have the right to share your materials and update them: for example, to keep up with new information. You can read this license in full at: > http://wikibooks.org/wiki/GNU_Free_Documentation_License > (note: To keep things simple, we don't use Invariant Sections, Front-Cover Texts, or Back-Cover Texts) > > The license also expressly protects authors "from being considered responsible for modifications made by others" while ensuring that authors get credit for their work. There is more information on our copyright policy at: > http://wikibooks.org/wiki/Wikibooks:Copyrights > > If you agree, we will credit you for your work in the resulting Wikibook's author's page. We would also state that your work is being used with your express permission and we will provide a web link back to: > http://www.pekaro.de/ > > Thank you for your time. > > Kindly, > > Wouter Dingemanse aka 'Jogai' >

This Page needs to be reconstructed
I don't know how to do this but someone should flag this page for cleanup; it is sub-standard and confusing.

What's an IPO?
I found this tutorial incredibly useful...up until a single point. What's an IPO? The use of the term makes it impossible for me to continue the tutorial after the point that it is mentioned, as I have no idea what it is that I am meant to do. Otherwise, it's great. Thanks so far! 64.4.109.139 12:24, 1 March 2007 (UTC)

Confused
Hi! I'm a bit confused with this tutorial. I did the entire tutorial and it didn't work. Under "The Fluid" do I need to put the fluid IN the domain or does it go somewhere else? Is an IPO a animation? Under "Baking Fluids" it says to go to F10 which is scene/render buttons and to change the total number of frames. I couldn't find where you do that. It would be easer to understand if it had a few screen shots.

--Domtron (talk) 02:04, 23 December 2007 (UTC)

@Domtron: The domain is the area in which fluid simulation is allowed to occur, so yes, the fluid object goes inside the domain. To change the total number of frames go to the "Anim" tab in the Scene >> Render Buttons panel, then change the "End" value to the desired number. The total number of frames is equal to the difference between the "Sta" (STArt) and "End" values. My impression of IPO is that it's the data connected to an object that governs the way it is animated.

--Mindbulletmatrix (talk) 18:22, 8 August 2010 (UTC)

Help
I did everything by the book, but no splashy effect. What's next?

Hiding the 'Fluid' Object
One issue with following the steps above is that you end up with the 'fluid' object (representing the water you are dropping the obstacle cube into) superimposed on the animated domain when baking/rendering. As Transcendant pointed out on #Blender@irc.freenode.net you need to hide the 'fluid' object in the Outliner window type: switch from 3D to Outliner in one of your open areas. Enjoy!