Talk:Blender 3D: Noob to Pro/Cheat the 3D

Some of this information belongs later into the guide. This is currently more of a "Honing your product" type of page, where the beginning of the guide needs more of a "Here's what you should know the first time you run the program" feel to it.

Otherwise it's not a "From Noob to Pro" guide, but an "Intermediate to Pro" guide. It certainly hasn't been introduced as such, but it definately has elements of that feel to it.

Precalculating mesh movements and burning in issues mean nothing to someone who in theory, hasn't even successfully made their first object/mesh yet because they've been instructed to move page by page through this guide.

--Deadguy (talk) 14:10, 24 August 2009 (UTC)

I agree. These first few pages of Unit 1 hardly seem geared to a 'noob'. There are many terms that are not defined. This page shouldn't even be read until later. Lets seem what we can do to adjust this. --John.delannoy 9:33, 7 December 2009

I agree with the above people, this "Cheat the 3D" section has me ready to throw in the towel. Baking? What is that? You can't carry on about things the Newby doesn't know about yet. It should be moved later or removed entirely. TERRIBLE way to start a beginner's reference. --Eric Shawn

Rhettro (talk) 21:35, 10 June 2010 (UTC)The wording is somewhat confusing. An image file is already a 2d plane. Does the author mean that a image is applied to a named 2d plane and that plane then wrapped over the mesh? Or does the author intend that the reader imagine the image as placed on a 2d plane and then applied over an image. In any case, the concept of UV mapping is an advanced texture application that should be brought up in the later section of a texturing chapter. To talk about it so early in the book only serves to confuse the new reader.