Talk:Blender 3D: Noob to Pro/Building a House

The Fence Again
I wonder why nobody has thought of using array modifiers to simplify the creation of the fence. I have added information about this. Ldo (talk) 00:27, 26 November 2010 (UTC)

I can not imagine that this tutorial was without array modifier ^^.Adam.Elenktik (discuss • contribs) 20:55, 21 May 2013 (UTC)

Making the roof and house in one object
Wouldn't it be simpler to enter edit mode, then enter face select mode, select the top face of the cube and extrude it along the Z axis by 2 units? It'll also make manipulating the house much easier with it as one object. This method is not for people who don't know how to edit things separately from another part of the same object. It is possible to do the above in edit mode and still edit the roof separately, and is explained in previous tutorials. (You just select the parts of the object you wish to edit and edit them.) :--Mast3rlinkx (talk) 15:33, 11 February 2010 (UTC)

If the roof was made in the same object as the house, then we could not scale the roof a bit wider and let it's edges hang over the house, without all kinds of additional extrusians. Pearts (talk) 00:40, 3 August 2010 (UTC)

Moving on xy only when making the roof
[User Comment: you can even press SHIFT+Z to restrict scaling to X and Y axis without affecting roof height, instead of scaling separately X and Y. SHIFT+Axis also works the same way with grabbing]

I'm changing the steps to reflect this Pearts (talk) 21:20, 3 August 2010 (UTC)

Alternate roof Method
What I did made a more realistic roof, giving the roof a trapezoidal profile. Starting with the basic cube, enter edit mode. Enter face select mode and select the top face, extruding it by 2 units. Enter vertex select mode and choose the top front vertices and merge them at the center. Repeat for the top rear vertices. Enter face select mode and select all the faces below the roof except the base of the house-to-be. Press "X" and choose "Faces." Enter edge select mode and select all four lower edges of the roof. Press "S" and then "Shift+Z" and scale these edges by 1.2 units. Press "E," then hit "Esc." Press "S" again and scale these new edges by 0.8 units. Enter vertex select mode and choose two vertices that are vertically parallel and press "F." Repeat for the other vertices. Then select four edges that form a vertical square and press "F." Repeat to make three more walls. End Mast3rlinkx's method

Picking colors on the mac
Note: I am no good with colours so I cheated: there is a file rgb.txt in the X Window System which contains about 750 colours represented as R, G, B triples. If you can access this file, you can convert the RGB triple into hexadecimal and enter it into the box called "Hex:" at the top right of the colour selector. I chose "eedd82" LightGoldenrod for the house and "cd5c5c" IndianRed for the roof.

Making the fence
Note:I found it easier to make the upright by subdividing the plane(after it was scaled down) and then moving the middle three verticies near the top. Then i merged the top three verticies and merged them at the center. I found this way much less confusing and easier to do.

It would be much simpler to enter face select mode, then extrude the top face by .07 on the Z axis. Then enter vertex select mode and select the top two vertices of the front face and merge them at the center. Repeat for the back face's top two vertices.
 * Also, if you want a more advanced method for building this model (like I did), go to Advanced Build of a House.
 * --Mast3rlinkx (talk) 14:55, 12 February 2010 (UTC)

Note: I made the fence out of a cube, extrude up once and merge the top vertices. If you just stop where this part of the tutorial ends, then the fence doesn't look right. What I did was enter edit mode for the fence and deleted one of the intersecting palings at each corner, make the remaining corner post a square when viewed from the top, then merged the vertices that make the peak at the center to make a square post with a pyramidal top at each corner. This makes for a much more realistic fence without any advanced methods used.
 * --Mast3rlinkx (talk) 16:52, 12 February 2010 (UTC)

it's hard to remember what each of the 4 views is showing
I can't keep track of what each view is showing, so i was going to change to rewite the tutorial to only use one view at a time, but then I discovered the "view name" setting in the user preferences, which will show us the name of the view that each window is showing! I'll add that into the top section and go thru the tutorial again to make sure I haven't gotten anymore x & y reversed Pearts (talk) 23:10, 3 August 2010 (UTC)

Be fruitfull and multiply the fence
You will go bananas doing this. Better, scale the first pale so that it is big enough, then duplicate it in turn, pressing CTRL to snap the succesive pales to grid (first pale has to be big enough so that grid distance = pale distance). When you are done you scale the fence down to fit the size of the house.

The text has scaling instructions thanks to an earlier editor :) Pearts (talk) 12:37, 9 August 2010 (UTC)

Converting this tutorial to Blender 2.5x
I am starting redo this tutorial for Blender 2.5x, I have 2.54 now and will change to 2.55 when it is available for Linux/x86_64.

I haven't seen anywhere else in this wikibook any other tutorials being converted.

When I'm finished, I will ask where the tutorial should go -- the only advice I've seen is to put it in Miscellaneous.

Wynnmc (talk) 20:21, 6 November 2010 (UTC)

I love the noob note
"Noob note-- Make sure that you are in object mode when you duplicate the cube to create your roof. It needs to be its own object so that you can edit it separately from the house object, since you will put one through the other later on (to get the eaves to extend past the walls of the house, without doing extra extrusions)"

How a newb reads it : "Note for idiots"... (Noob is the derogatory word for newb/newbie)... haha 50.47.131.71 (discuss) 20:42, 29 September 2011 (UTC)

Naming the roof and house objects
"To change the name of the house object, go into object mode ( TAB if not already there), select the original cube, select the Editing panel from the Button window header ( F9  or click on the icon) and, in the panel "Link and Materials", you will see"

Ok, i think i am in object mode. the box went full solid and glowing orange and i can move it as one thing so i think it is. but there is nothing that happens with F9 and there is no "editing panel" from the button window header that I can see.