Talk:Blender 3D: Noob to Pro/Archive 1

Tutorial Authors Wanted on Official Blender MediaWiki!
The main Blender documentation and tutorial authors are now working on the Official Blender MediaWiki. If you're considering helping write Blender tutorials or documentation, please consider helping us at the official wiki instead.--Popski 17:46, 18 July 2006 (UTC)
 * That's just silly, whichever set of documents is best is what everyone should be working on, link to each other instead of repeating efforts. --DuLithgow 14:14, 26 July 2006 (UTC)

Please, abandon this stupid nonsense, telling which keys to press, where a menu or other GUI element exists. Why do they exist? Because visual memory is quite rather effective than textual memory &hellip;

The GUI will tell, which key to press, once the user is interested in. Sometimes it is hard to find the according GUI-Elements. Plus, you can omit those ridiculous "Gnome-Users would press XXKEY, instead. Mac-Users would press YYKEY instead." For Mac-Users, CMD+LMB is identical to RMB.

Memorize: You're not a Pro, because you are the most hardly working vocabulary learner. You're a Pro, because you master more than one application. And as a Pro you would always adopt the keycodes exactly the way, you individually work most efficient. Blender is no commercial software. So, there is no need to compete about the knowledge of certain keycodes. --Bgks 10:11, 28 July 2006 (UTC)


 * I think the idea of merging has merit but I believed the original intent of the Docs and Noob to Pro to be different. The official docs are "official" whereas Noob to Pro is a collection of individual ideas originally planned to take a user through Blender via a series of specific hands-on tutorials.


 * What I'd really like to see is for someone to take down the OLD html docs (version 2.3x) as these often cause more trouble than they are worth as noobs spend hours looking for the subsurf button and wondering why they can't add an armature the way the docs describe. "Where has subsurf gone?" is without doubt the most asked question on the forums and 70-90% of the time it is asked because people are following an old doc tutorial --AndyD 18:13, 30 July 2006 (UTC)

Snapshot of the wikibook ?
I just wonder if we can made a snapshot of this wikibooks into PDF ? This should be possible and it would be better to learn with a printable version. I've started one, in order to see if it's easy to do, but i am afraid it's not (because of the perpetual evolution of the wb).

Printable versions
A printable version of this book - Such as a PDF or one really big HTML file; HTML file preferred - would be superb. It wouldn't be continuously evolving, but it'd be something I can save to a CD-RW and take home with me. ~ Eric Melech
 * The html version works fine as far as i can tell, and if it's been done right then it's generated when you ask for it, so it's always up-to-date with the latest changes. I have just made a pdf version and invited people to email me if they want it. If someone knows how to edit the front page appropriately we can upload the pdf for people to get directly. It's 3.1MB. Openoffice crashed every time I tried to paste from the HTML printable version into the Writer componant, so I downloaded it as webpage complete, edited it slightly in nvu to get rid of extra junk, and then printed it to a file as a Post Script (PS) file. On the command line (in Ubuntu Linux 6.06) I was then able to convert it from PS to PDF using ps2pdf13. The next problem is how to preserve the internal links, PDF can handle internal links but how to keep it in the conversion? --DuLithgow 14:22, 26 July 2006 (UTC)
 * I've just discovered that the print page doesn't actually have all the pages appearing on it. They are correctly listed, just not displayed - so this must be some internal resource-saving setting on the wikibook servers. We'll have to look at the best way to split the wikibook up into two or more sections. --DuLithgow 17:01, 16 August 2006 (UTC)

The order of chapters
Shouldn't Modeling/Rendering/Texturing/... Basics be taugth before attempting Quickie Model/Render/Texture/..? The current order of pages jumps right into the quickie-part. --ZeroOne 16:29, 30 Nov 2004 (UTC)


 * actually i intended the basics pages to be more in depth than the quickies. the quickies are just to help noobs get a quick & dirty first model down.  in the Modeling Basics tutorial I would like to teach the user extrusion, subdivide, and a lot of hotkeys.  to teach them this, I would actually like to have them build a simple model of something... maybe a simple person using mostly the extrusion tool.  then i will rename the page to modeling a simple human or something like that.


 * thanx for the input and for putting up pics. --spiderworm 14:54, 30 Nov 2004 (UTC)


 * OK... I'll try to follow your work and add some stuff like images when I have time to do that. Btw, please sign these talk-page comments of yours with --~, that will autocomplete as your name and signature. There's also a hotkey for that over this textbox. Also learn to use : as a way to indent your replies, like I have done here. :) But above all, keep up the good work. Blender is such a great program! --ZeroOne 20:18, 30 Nov 2004 (UTC)


 * Great, thanx for the insight! I'm kinda new at this whole thing, but I'm sure you've figured that out by now.  I'm trying to get more authors for it but it might just be mostly me... until I can get content and traffic up.  One idea I had was to create a 2nd versions of each tutorial written by a different author, I'll call it the Second Opinion or something like that.  The reason is so that if a reader doesnt understand or like one author's way of explaining something, they can switch to the Second Opinion.  It will be the same tutorial, they will need to follow the same steps, but it will be explained differently, probably with more detail.  This will also help out when the user didn't learn something they were supposed to learn from previous tutorials.  It's not something that will be done immediately, because hey, there's no First Opinions yet, but just an idea I had.  Good idea or a waste of time? --Spiderworm 20:41, 30 Nov 2004 (UTC)

freedom
btw, feel free to change anything, or discuss changing anything with me. i want to turn noobs into pros, teaching both mechanical and artistic techniques of everything, modeling to texturing to lighting to putting the camera in the right spot. this has to be a series of building tutorials. if you or anyone feels that the way the tutorials are being taught or the sequence of the tutorials is out of line with the stated goals of this book, please feel free to discuss it with me.

i need help with tutorial ideas and objectives. please entries on the main page with your ideas and what will be taught in each tute. then actually put together the tute if you can.

also needing screenshots.

this is going to be such a great book :D --spiderworm 16:48, 30 Nov 2004 (UTC)

Game Plan
OK, to anyone helping with this book, I've created the first 13 pages or so. Let's fill those up with content, screenshots, etc, before moving on. I'd like some feedback on my idea about a "Second Opinion" which I put earlier on this discussion page. Good idea or no? If this is a good idea, let's put this on our immediate to-do list as well. Anyone reading this, if you can recruit some help for this book, that'd be great. There's already a large number of Blender tutes web-wide, and if we can get permission from authors to include sometimes slightly modified versions of their tutes, that'd be great. --Spiderworm 15:44, 1 Dec 2004 (UTC)


 * I think the idea of a book of tutorials is a fantastic way to help user's learn blender, and more rewarding that just reading theory, etc. However one thing of note, in my opinion at least, is that the main focus of each tutorial should be on the tool/procedure than the end result. Providing more detail about why you're doing each step, and explaining the how and why of the command (such as the extrude tool), than simply providing the steps to accomplish the end results. The couple I've looked at thus far have all had the steps, but not much on the "theory". Lots on the "how", but not a lot of the "why". Perhaps this would be better suited to your "second opinion" idea. Or some other possible title for it. In either case I plan to provide some contributions to the book, as I think it definately has potential. --camel 16:44, May 8, 2005 (UTC)


 * Thanx for your input! Providing the why of everything, the theory of 3D modeling, is something that is going to be covered and covered very well in the Intermediate tutorials.  Feel free to chip in there!  --Spiderworm 00:40, 9 May 2005 (UTC)


 * an idea for the advanced section is some tutes on the theory of types of 3d models that are needed professionally. (have a page for animal theory, one for plant theory, one for buildings theory, one for vehicle theory).  if fact you could even break it down to smaller parts (in vehicles have "starships", "land vehicles", "water vehicles", "air vehicles" and one made on the theories on combining any of the above). --Matrim 21:46, Jun 5, 2005 (UTC)


 * Matrim, I absolutely agree. I've tried to start that up in the Intermediate Tutorials section, but no tutorials have popped up yet.  The problem is, I don't consider myself a good modeler at this point, so I'm not writing any tutorials for that section until I believe that I have something good to offer.  I hope some of those that are really Blender pros will help out here soon.  --Spiderworm 15:00, 6 Jun 2005 (UTC)


 * I'll try to spread the word at some of the forums i go to. not very many tho. Basically just blender battles and blenderwars.--Matrim 19:09, Jun 7, 2005 (UTC)


 * Well guys, i noticed this book a while ago whilst trawling the Elysiun forums, back then i didnt really take the the time to have a good look at it. I had a proper look yeterday and i think it is great. I have a few tutorials that i wrote for the Blenderman magazine which is dead now i think (RIP). I plan on contributing a lot to this book, as i think it has a lot of potential. I won't have much time to do anything this week, but next week i will crack on and try to understand how this Wiki structure works and hopefully get some good stuff contributed. If anyone i interested in modifying my tutorials to put them on here, before i get a chance, then they are welcome, just let me know and i will e-mail them to you. One last thing, i would love it if we could get some good in-depth information on the new features since about 2.35 becasue documentation seems to be lacking for them. Once ive sorted out my old tutorials then i think i may very well concentrate on this. leinad13_at_hotmail_._com --Leinad13

Logo Usage
I have removed the 'Blender icon' (Blender.png) image from this page. It is not the Blender icon or logo, and looks like it has been made by a third party. Unfortunately there's no logo pages on the blender website (there will be with the new site), but there's a brief history of the logo here, with some 'unofficial' usage guidelines: http://www.mopi.nl/blogo/

Artistic side of things getting lost?
The mechanics of Blender tutorials seem to be coming along nicely. I feel that this is a good time to ask what happened to the artistic component? Even if you knew Blender backwards, you would have trouble creating an appealing image if you knew nothing about art... there's a reason Blender users are called "artists" :)

The artistic side of things is touched on in the lighting section, but I feel that such an important subject is getting lost. --Jonon 15:40, 18 Jun 2005 (UTC)


 * Jonan, I absolutely agree. I really want to talk about the artistic side of the Blender, but I don't have good artistic skills with the Blender as of right now myself and am trying to get those with artistic skills from the community to pitch in.  I believe Popski has some artistic skills (from what I've seen of his stuff so far), maybe he could help out more with this.  --Spiderworm 17:50, 18 Jun 2005 (UTC)

Sounds like a good idea in theory, but I strongly advise against it. Humankind has been trying to define "art" for millenia. It is an instinctual thing; art cannot be taught with words, and even attempting would diminish its significance and its enigma. You either are an artist - being born with a creative mind deeply imbedded into the id - or not an artist and therefore should stay far from Blender, Photoshop, and their kin. It would save everyone a lot of frustration and arguments if we left such subjects for the philosophical geniuses to pick apart :) ~ Eric Melech


 * Eric, I must respectfully disagree. "Art" may not be definable in theory, but is is definable by example. "I cannot define it, but I know it when I see it." Go to elysium.com and look at the forums. Blender artists are true artists, working in a novel medium. The most renowned artists of the past (Da Vinci and Reubens come to mind) were also technological innovators in new media. So: even if we cannot ask artists to produce a "how to create art for the N00b," we can still ask artists to provide guidance on the techniques used to produce specific work that the community considers to be "artistic." Another way to look at this: not all competent technicians are great artists, but as a general rule great artists are competent technicians. Nacent artists can benefit by the technical insights of great artists.
 * A second point: Blender is useful to technicians even if they do not have the "artistic soul" you allude to. but even these benighted souls (such as myself) may benefit from the techniques used by "real" artists as we persue our more mundane technical craft. If I want to use blender to display my commercial procduct (a vacuum cleaner, say) against a really nice surreal background, the insights of a great artistic creator of surreal backgrounds are of great interest even if I am merely a marketing hack. arch_dude 25 June 2006


 * Jonan and Spiderworm. I have to agree that such a topic should be covered in depth. But it's another book, not this one. Perhaps you could start a book about 3D Digital Art. It doesn't belong in a book about Blender except where is needed in order to explain why or how to do something a certain way. --DuLithgow 14:26, 26 July 2006 (UTC)


 * DuLithgow,


 * The original design of this book was to teach artistic skills and techniques along with the dull how-tos. There were originally three major divisions: Beginner, Intermediate, and Advanced.  The beginner section was to teach every tool in Blender, which means, of course, that the beginner section was originally intended to be HUGE.  The second section, the intermediate tutorials, was intended to teach artistic use of these tools.  The advanced tutorials were going to teach primarily Python in Blender.  I thought I would bring that up so that you would understand my comment in context.  --Spiderworm 02:53, 16 August 2006 (UTC)

Intermediate animation
Added a couple of topics under Intermediate animation.. if you're not happy with them or their descriptions, feel free to modify them. --Jonon 08:06, 19 Jun 2005 (UTC)

Thanks to the editors
I really want to thank the editors of this tutorial for this amazing job they're doing. I'm a contributer to the Dutch Wikipedia and Wikibooks and while editing interwiki's here, I came to reverting some vandalist actions on this tutorial. That's how I came to this tutorial. I've had never heard about Blender before, but it surprises me what you can do with the program.

I already liked it to write, but now, I can also use work from others to learn something!

Editors of this tutorial, I'm really glad with this tutorial, thank you! Firefox 21:41, 29 Jun 2005 (UTC)

Links
Perhaps it would be a good idea to add further links to each lesson. I think someone who started as a "Noob" would like to stay at one lesson for a while and practice what he has learned. So it would be good for him to know where to find further examples.

Random observations
I've been watching this project for quite some time, so allow me to make a couple criticisms.


 * Some of these tutorials contain waaay too much text, for example Blender 3D: Noob to Pro/Putting Hat on Person.


 * "Simple Person" shouldn't be the first tutorial. It should be "screwdriver" or something. Therefore, the "person" model could be more detailed, and at a more advanced level.

&mdash;Snargle 23:19, 2 September 2005 (UTC)
 * Also, it might make sense to distribute the .blend files, so editors can make major changes. For instance, incorporating the face and edge select modes. For now, they could be hosted at http://blendermodels.katorlegaz.com


 * Also the Blender model of simple person detailing doesn't connect

Advanced Animation
Hi everyone. I added the Advanced Animation topic as placeholder. I will fill this as time pass by. Deadline is for mid november, so don't worry these sections will not remain empty. This is in fact a re-transcription of the presentation I did at the Montreal Blender conference. Most of the .Blend are ready and a rough text is already done. --Gabio 03:22, 28 October 2005 (UTC)

Die Another Way
It appears that someone recently added a page called "Die Another Way". This page is listed in the contents but is not part of the "Previous Page/Next Page" chain found on each page. Maybe it should be added to the chain? The page also doesn't appear to follow conventions of other pages (for example, keynames such as WKEY) and needs to be revised a little. I'm also not sure where it belongs (beginning, intermediate, etc). 68.126.1.251 20:29, 30 October 2005 (UTC)

Making the dice - Error???
I think I spottet an Error in this tutorial but 'cause im a Noob to Blender I first want to post ist here instead of changing the tutorial at once.

Step 8 says: Make sure these are the right ones by rotating your view with the middle mouse button. Now press x and select 'vertices'. This should leave only the top side of the die:

Don't I have to go to Select->Inverse (in the Menu on the bottom of the 3D Vieport) 'cause if I select all the Vertices of the top side of the dice an press x and select vertices so they are all gone and I have a Cube with one side open.

So far so good.

Muli

P.S.: Using Blender 2.4 on WinXP Pro

reviewed on website
I saw this and thought you might want to know about it: http://www.linux.com/article.pl?sid=06/01/30/2029223 its basicly a review of the book. It says some good things about it, and some bad things, but I thought it was a bit negative. Bawolff 00:00, 9 February 2006 (UTC)

Conversion into another format..?
Hi, I'm not sure if i have the right place here, so we will see what drops, and take it from there..

I'm using moodle, the open source elearning software, and am embarking on a project to put decent training "manuals" like this one into a moodle system, along with assignments relating to each stage. For an online training course project allowing users to easily find and particiape in training courses,

I would like to take this course, and put it into moodle, and amek this course available to people via the elarning system...

Can i do that? there is no charging for the courses.. All Authors will be acknowledged..

fieldyweb@gmail.com


 * Take a look at the license . I don't think there's any problem with doing what you want to do.  Thanks for your support of this book!  --Spiderworm 17:02, 13 February 2006 (UTC)

About the Review
Hi Im working in the translation of this book to spanish (my english is not good so you will understand). About that article and the "bad things" that u say i think is not that bad. I mean, the changing type of this book is not a bad thing, acctualy i think is one of the most interensting things of this system. These are the first objects of comon construction in a non-logical language. Of corse its not nice find an uncomplete ejercise but is part of the experimet. Im not sure that this book would be any better by editing it by a sngle person. I understand that the original autor of this book feel misunderstood when he find new improvments but, hey! Thats the problem at every level. We born in a individual world where personal growing is much more important than the colective stuff. What ever this is the way i see this book.

Reptiles Extintos

lunes, 13 de febrero 2006

Where are they?
Where are the advanced tutorials?


 * Someone is trying to remove them it seems, but they are back right now.. --62.46.146.222 21:09, 21 February 2006 (UTC)

Orphaned Modules

 * Blender 3D: Noob to Pro/Baking
 * Blender 3D: Noob to Pro/Box Modeling
 * Blender 3D: Noob to Pro/Human Body and Head Modelling
 * Blender 3D: Noob to Pro/Intermediate Modelling
 * Blender 3D: Noob to Pro/Mechanical Modeling
 * Blender 3D: Noob to Pro/Organic Modeling
 * Blender 3D: Noob to Pro/Poly by Poly Modeling
 * Blender 3D: Noob to Pro/Sequencer
 * Blender 3D: Noob to Pro/Sky materials
 * Blender 3D: Noob to Pro/Softbody functions
 * Blender 3D: Noob to Pro/Spiderworms Notebook
 * Blender 3D: Noob to Pro/Modeling Basics
 * Blender 3D: Noob to Pro/Render Size
 * Blender 3D: Noob to Pro/Turning your 2D logo into a slick 3D image


 * You can just ignore the 'Spiderworms Notebook' one... that is just a page I created as a place to hold my notes while I was writing the book.... I didn't know much about User namespaces at the time :) --Spiderworm 02:44, 16 August 2006 (UTC)

Screenshot on Index
Why is there a screenshot of Blender 2.36 on the index page? Why not upkeep a sreenshot of the latest version?

good idea

Why dont you load it. I dont think there would be any problem for any one. (Reptiles extintos 17:04, 10 April 2006 (UTC))


 * I can sort of see why this was book of the month for July. As long as all instructions are followed, the tutorial seems quite easy to understand and comprehensive. I've yet to find fault with the article {but I will be keeping an eye out ;) }. Dessydes 20:57, 28 April 2006 (UTC)

Missing advanced tutorials / joystick game
Seems that 84.176.249.244 is a bit of a joker - all of the links to the advanced tutorials were deleted and replaced with a link to a nonsense page about a "joystick game". I've put it back to how it was before, hopefully


 * That joystick game thing is up for VfD... but no-one there knows if it's a legitimate page or not. -- SB_Johnny | talk 12:20, 17 August 2006 (UTC)

Great!
Having great fun with this... thanks to everyone who made it!--72.146.129.200 23:05, 10 May 2006 (UTC)

Where did the modular version go?
Sorry for a n00b question, but I've just got to the end of the advanced tutorials and now there's only the massive printable version available. Where did the rest of it go?
 * it seems it got blanked by an IP Address 62.84.228.7 11:25, 24 May 2006 (UTC)

I see it's back. Cheers for the response.

Links to wrong section.
I recently added a tutorial on Lip-Sync using shape keys. I also noticed the shape key page was empty (as linked from the contents page) so I threw something in there too. However, when I set up the next/previous navigation and tested it out, I discovered a different Shape Key page did already exist.

What seems to have happened is the links on the noob-pro content page link to the tutorial section while the links from the vertex groups & constraints pages correctly link to the existing noob-pro page. I hadn't noticed this when I added the lip-sync page (which you might decide to move anyway?).

I'm happy for the link in the table of contents to be changed to link to the noob-pro shape key page if desired (my shape key page can disappear if it's not needed). I guess my Lip-Sync page should be added to the table of contents in the tutorials section???

I was going so well too! :( AndyD 11:43, 5 June 2006 (UTC)


 * I went ahead and changed the link on the contents page to point to the existing noob to pro Shape Key page (it doesn't look finished though) and I added my Shape Key walk-through to the end of that page. --AndyD 11:43, 5 June 2006 (UTC)

Images and Copyright
When an image is uploaded it recommends choosing a license type. I churned through a few of the existing (old) pages to see what others had used for Blender screenshots and they're all different. The wiki help pages are no help to those not trained in corporate law. Maybe a link should be added to the contents page showing contributors the correct license to use for Blender screenshots with suggestions for the most common license types likely to apply for Blender tutorials. --AndyD 11:43, 5 June 2006 (UTC)
 * I've been advised that Blender screenshots should use the GPL license graphic and it's been requested that existing images be changed to this license type. I'll change them as I find them but it would help if others did the same. Currently, many screenshot images have different licenses while some have none at all. Just click on an image, enter edit mode on its info page and put/replace GPL for the license.--AndyD 05:18, 7 June 2006 (UTC)

I read http://commons.wikimedia.org/wiki/Commons:Licensing#Screenshots and I think that the template should be added for every screenshot, in addtion to the template

We shoud add a for every screenshot too (and for blender render). Is it possible to create a unique template for blender screenshots that adds all this information?

--Argento 22:04, 15 September 2006 (UTC)

next step tutorials
The tutorials here only get someone so far, none of them go into the next step of giving an image/animation/whatever and telling the reader that it can be modeled using these tools, but the steps are not provided on purpose. This makes the reader solve real world problems and become a step closer to being a good 3d artist. --V2os 01:40, 2 August 2006 (UTC)

Urgent hosting needed for pdf version
I've been hosting the pdf version for download, but it's proven far too popular for my hosting plan to cope with. It's only the 9th of the month and I'm at 80% of my quota. It's had 5988 requests and 7550838 Kbs of traffic (97.01% of my traffic).

I don't think the wikimedia foundation should host this file, their servers are overstreached already. So please contact me if you can host it, otherwise I'll have to temporarily pull the plug on it. --DuLithgow 21:46, 9 August 2006 (UTC)


 * Hi DuLithgow, I'm glad to see my baby (this book) is growing up and becoming popular. Sorry about the effect that the PDF's having on your server :(


 * Two things... I do have some web space at tellim.com .... I'll look into how much traffic I am allowed, but I need to know the file size. How big is this thing?  Also, what script are you using to generate the PDF of the book?  Please point me to a website if there is one.


 * One thought, have you tried making a torrent of this?


 * Thanks a ton, and we'll try to relieve you of your burden a bit here! --Spiderworm 02:41, 16 August 2006 (UTC)


 * Why not use, for example, a coralcache link? Then the actual host's bandwidth use will be minimised.

Move to Wikiversity?
Should this be moved to Wikiversity? 67.181.61.13 06:22, 24 August 2006 (UTC)

external resources
I would like to do a big edit to the initial page, but I think it's better to discuss it before I do such big change. I would like to add an "external resources" part of the book between "Miscellaneous Tutorials" and the "Appendix". I would move the Blender 3D: Noob to Pro/Blueprint Links List page to external resources, together with Blueprints Materials Models Photos Textures of Blender_3D:_Tutorial_Links_List as separated pages.

This is the final structure for my external resources section proposal
 * Blender 3D: Noob to Pro/External Resources/Tutorials Links from Blender_3D:_Tutorial_Links_List
 * Blender 3D: Noob to Pro/External Resources/Blueprint Links (merge of Blender 3D: Noob to Pro/Blueprint Links List and Blender_3D:_Tutorial_Links_List blueprints section)
 * Blender 3D: Noob to Pro/External Resources/Materials Links from Blender_3D:_Tutorial_Links_List
 * Blender 3D: Noob to Pro/External Resources/Models Links from Blender_3D:_Tutorial_Links_List
 * Blender 3D: Noob to Pro/External Resources/Photos Links from Blender_3D:_Tutorial_Links_List
 * Blender 3D: Noob to Pro/External Resources/Textures Links from Blender_3D:_Tutorial_Links_List
 * Blender 3D: Noob to Pro/External Resources/Procedural Modelling Links new section (all the programs that generates models from parameters (humans, trees, textures...)

Note that the page Blender_3D:_Tutorial_Links_List is linked two times in the main page, one in the "Miscellaneous Tutorials" section and another in the "Appendix" section. I would remove both and leave only one in "external resources section". --Argento 16:27, 15 September 2006 (UTC)

Sorry I forgot my motivation, the page Blender_3D:_Tutorial_Links_List title only says tutorials, I'm not expected to find blueprints here when I click it, so I created lot of time ago the Blender 3D: Noob to Pro/Blueprint Links List page, I didn't know that blueprints were in the tutorials page, an "external resources" section is more appropriate in my opinion --Argento 16:27, 15 September 2006 (UTC)

We can also rename the page Blender_3D:_Tutorial_Links_List to Blender_3D:External Resoruces and keep all in a single page.--Argento 16:30, 15 September 2006 (UTC)

I just noticed that there is a section similiar to the proposed Blender 3D: Noob to Pro/External Resources/Procedural Modelling Links in Blender_3D:_Noob_to_Pro/Advanced_Tutorials/Python_Scripting/Procedural_object_creation--Argento 21:23, 15 September 2006 (UTC)