Talk:Blender 3D: Noob to Pro/Advanced Tutorials/Advanced Animation/example/Piston, Rod and Crank

Physics Issue
I have a couple problems with the method of this Animation, in which the use of this flywheel in a physical setting (Such as softbody or in BGE) would cause problems. As you can see in the method, the creator of this page does not take car to make the wheel equilateral, and the movement of the wheel does not look to match piston rotation, but more of an "up-and-down flux" which results in an equal rotation. To put it plainly, it seems his animation is set up to make a "good-enough" animation, not an "accurate" animation. Use your own judgement.

I hope this gentlemen takes my criticisms with a grain of salt, not as inflammatory. --Bullercruz1 (talk) 15:03, 11 December 2008 (UTC)