Stardew Valley/Achievements

Achievements are listed in the menu interface. Selecting an achievement, earned or not, displays a basic one sentence description of how to obtain it. Once achievements are earned, a star graphic is added to the page showing a unique graphic.

Greenhorn
Greenhorn is earned by simply earning 15,000 g cumulatively.

This achievement is typically earned by standard gameplay, and it is hard to not earn this achievement. Simply sell produced and products made by participating in activities for a few seasons to earn this achievement.

The Greenhorn star is shown as a star wearing rounded blue glasses.

Cowpoke
Cowpoke is earned by earning 50,000 g cumulatively.

This achievement is somewhat harder than Greenhorn, but not by much. Continue shipping produce and products to earn it.

The Cowpoke achievement is shown as a star with an open mouthed smile, similar to this emoji: 😃.

Homesteader
Homesteader is earned by earning 250,000 g cumulatively.

This achievement is harder than Cowpoke. A substantial playtime is required to obtain it through normal play.

The Homesteader achievement is shown as a star with an mustache.

Millionaire
Millionaire is earned by earning 1,000,000 g cumulatively.

This achievement is harder than Homesteader. A substantial playtime is required to obtain it through normal play.

The Millionaire achievement is shown as a grinning star.

Achievements based on friendship
Though these achievements can be completed with any character. here are some suggested easy characters to befriend. These characters were chosen because they have easy to obtain loved items, and because they don't involve marriage mechanics.
 * Linus, who can easily be won over without spending money by gifting him most foraged items.
 * Pam, who loves beer, which can be conveniently be purchased from Gus a few steps away most nights.
 * George, who loves the Leek, which can be easily foraged in the spring.

A New Friend
This achievement requires the player to reach a friend level of 5 hearts with any character. This is easily done with a characters who has simple loved items. There is no need to be concerned with marriage mechanics for this achievement.

Best Friends
This achievement requires the player to reach a friend level of 10 hearts with any character. This is easiest done with a character who can not be married.

The Beloved Farmer
This achievement requires the player to reach a friend level of 10 hearts with any eight characters.

Cliques
This achievement requires the player to reach a friend level of 5 hearts with any four characters.

Networking
This achievement requires the player to reach a friend level of 5 hearts with any ten characters.

Popular
This achievement requires the player to reach a friend level of 5 hearts with any twenty characters.

A Complete Collection
This achievement requires the full completion of the collection in the museum. It ultimately is the most difficult museum achievement to earn.

Curiously it is the first museum related achievement listed in the menu, in a far different location then the other museum achievement.

Treasure Trove
This achievement requires the player to donate 40 different items to the collection in the museum. By donating every mineral, artifact, and such to the museum before choosing to ship them, this achievement is easily earned in a typical play through.

Cook
This achievement requires the player to cook 10 different kinds of food from recipes. This can be prepared for by keeping a stockpile of common ingredients and checking the television's cooking channel every morning. Then used the kitchen of an expanded house to prepare ten different food recipes.

Moving Up
This achievement simply requires the player to get Robin to complete one house upgrade. This requires a bit of resources, but is overall easily achieved.

Living Large
This achievement requires the player to get Robin to complete all house upgrades. This is a bit more challenging than Moving Up, but will probably occur after a few in game years of playtime.

D.I.Y.
This achievement requires the player to craft 15 different items. D.I.Y. is short for "Do it yourself" so the 15 items can't just be craftable and obtained from something else, they have to be crafted by the player.

Artisan
The artisan achievement is earned by crafting 30 different kinds of items.

Gofer
This achievement is earned by completing 10 help wanted requests, which can be accepted on the board outside Pierre's shop in Pelican town square.

A Big Help
This achievement is earned by completing 40 help wanted requests, which can be accepted on the board outside Pierre's shop in Pelican town square.

Fisherman
Fisherman is earned by catching 10 different kinds of fish, which is fairly easy for any player who tries to fish seriously.

Ol' Mariner
Ol' Mariner is earned by catching 24 different kinds of fish, which is somewhat more difficult.

Master Angler
Master Angler is earned by catching every kind of fish in the game. This is substantially more difficult than the other fishing achievements.

Master Catch
Master Catch is earned by simply catching 100 fish. Simply fishing on rainy days will result in this being earned relatively easily.

Polyculture
This achievement requires the player to ship each crop 15 times.

This essentially can not be completed before the end of the second year, since it requires substantial upfront capital and access to the new second year seeds. It requires that players are able to either maintain a substantial farm, or play over multiple years.

Monoculture
This achievement requires the player to ship one crop 300 times.

This is substantially easier for players aiming for profit optimized crop yields, which tend to focus on the maximum profit through growing large numbers of a single plant.

Full Shipment
This achievement requires the player to ship one of every item.

This achievement is among the hardest, because it requires the player to ship and not simply obtain each item. Many rare items are best used in other capacities when first obtained, as they are worth far more to the player than their shipment value. This makes pursuing this achievement best left to the endgame.