Source SDK: Mastering the Source/NPCs

NPCs, or Non Player Characters are computer controlled characters in video games. In this case, they are placed throughout your map via entity place marker. Half-Life 2 features a variety of NPCs, both friendly and hostile.


 * npc_alyx
 * npc_antlion
 * npc_antlion_template_maker
 * npc_antlionguard
 * npc_barnacle
 * npc_barney
 * npc_breen
 * npc_citizen
 * npc_combine_camera
 * npc_combine_s
 * npc_combinedropship
 * npc_combinegunship
 * npc_crabsynth
 * npc_cranedriver
 * npc_crow
 * npc_cscanner
 * npc_dog


 * npc_eli
 * npc_fastzombie
 * npc_fisherman
 * npc_gman
 * npc_headcrab
 * npc_headcrab_black
 * npc_headcrab_fast
 * npc_helicopter
 * npc_ichthyosaur
 * npc_kleiner
 * npc_manhack
 * npc_metropolice
 * npc_monk
 * npc_mortarsynth
 * npc_mossman
 * npc_pigeon
 * npc_poisonzombie
 * npc_rollermine
 * npc_seagull
 * npc_sniper
 * npc_stalker
 * npc_strider
 * npc_turret_ceiling
 * npc_turret_floor
 * npc_turret_ground
 * npc_vortigaunt
 * npc_zombie
 * npc_zombie_torso